geo said:I thot it was a great interview --I really like this guy. Out of various interesting statements, I found this one the most intriguing:
"I'd point out that our drivers are the best there are (for example we have much fewer open bugs in Microsoft's database than the competition). . ."
#1 -- Can someone confirm this is true (i.e. the open bugs with MS) and provide the relevant numbers?
This is extraordinarily irrelevant. It's the typical use of statistics to paint yourself in a better light than actual facts may present.
The problem with this claim lies in the fact that not all bugs are created equal. There is a definite scale between "minor" bugs and "nasty" bugs. This latter group usually causes you to be unable to play a game or somesuch.
Furthermore, since we don't even know the range of numbers, ATI could have 144 bugs and Nvidia could have 152 bugs. Sure, ATI is lower, but that's still way too many bugs for a retail product.
I'd much prefer claims about standards compliance and game compatability. Showing that your hardware is compatible with 99.5% of games availabe, compatible with 99.5% of other hardware and motherboards, and complies with a higher percentage of the OpenGL and DirectX specs correctly would be much more informative.
I suspect no-one does this sort of reporting of their products because it tends to highlight the deficiencies of their product.
I remember when I had a Permedia2 board years ago... it was a nice board, but it had a couple driver/feature bugs that made some apps display serious graphical corruption. My memory is poor, but I think it was an alpha texturing bug. Anyhow, it was just one bug... but it was pretty much a showstopper bug for some apps and games.