I just read Typedef Enum's review on www.nvnews.net...
http://www.nvnews.net/reviews/Leadtek_ti4400/page_8.shtml
...and something interesting caught my eye: When Anisotropic Filtering is enabled the fill-rate (3Dmark2001) drops down to a certain level and stays there regardless of aniso-level and regardless of single-texturing or multi-texturing.
I just verified this on my own GF4: Without aniso, the fill-rate is 1062 MTexels (single) and 2320 MTexels (multi). With aniso (2x, 4x or 8x) it drops to a solid 612 MTexels for both singel and multi.
I know that 3Dmark2001SE might be half the culprit here, but it still seems to suggest that GF3/4 uses it's multi-texturing "engine" to do aniso when enabled.
http://www.nvnews.net/reviews/Leadtek_ti4400/page_8.shtml
...and something interesting caught my eye: When Anisotropic Filtering is enabled the fill-rate (3Dmark2001) drops down to a certain level and stays there regardless of aniso-level and regardless of single-texturing or multi-texturing.
I just verified this on my own GF4: Without aniso, the fill-rate is 1062 MTexels (single) and 2320 MTexels (multi). With aniso (2x, 4x or 8x) it drops to a solid 612 MTexels for both singel and multi.
I know that 3Dmark2001SE might be half the culprit here, but it still seems to suggest that GF3/4 uses it's multi-texturing "engine" to do aniso when enabled.