Um..... WHAT?
Sorry Acert. I love you, buddy.. but you just spent an entire message spewing venom at EA (which is totally understandable), and then concluded with the above paragraph.... which essentially says that while you hate EA, Madden NFL is vastly superior to any of its competitors. (Which is the same thing I said in my previous message).
So I have a very difficult time trying to figure out exactly what it is you are talking about.
Ok, maybe I can clarify. I never said Madden was vastly superior
That would be the first thing. I actually think in regards to a total package NFL 2K is better, at least was.
What I noted was I
prefer Madden, and why. Call in wonkey, but sometimes a core feature is so important to you that everything else, even if done right, can be overshadowed by this issue. Running is a core mechanic to football, and I think it is one of the things Madden has right. 85-90% run speed with good agility, unlimited burst that deminishes agility. The charge turbo boost in NFL2K is a glaring weakness from a SIM standpoint--although the impact on gameplay is beautiful. NFL2K has a running game that Madden could only dream of in many ways.
I would call it a preference because I am more interested in the dynamic of watching blocks and knowing when to, and not to, hit the jets. NFL2K rewards more agile fingers and knowing when and how to charge your moves and when to "sprint". Maddens blocking, tackling, and moves are steps below NFL2K in many ways so it becomes an issue of lesser evils. Do I go with a more hands on system that rewards skill and has blocking, tackling, and balance right or do I go with a system that is easier, more familiar (started with Madden 1 on the PC), and in case of running is more accurate while lacking in the other areas.
As you can tell I am a prima donna and blocking and tackling take a back seat to running :| True, NFL2K has an excellent juking system, but the simplicity of Madden is very nice in this regards. This and the passing cone (which people hate!) are the two best features in Madden. If your are gonna criticize a game you should also be able to note what it does well--and I think most people would agree Madden does some things well. BUT... Madden is very, VERY unrealistic in many ways (gang tackling for one--which is HORRENDOUS in Madden) and does many things below par -- enough so to justify NOT calling it the best on the market IMO -- but for my personal tastes I find that the execution of speed burst is more to my liking and important enough to stick with it. NFL2K is, in many ways, a superior product. But I have a hard time overlooking the speed burst issue, even if the running game and defense are superior to the competition. Some people love how Madden's passing game works, others dislike it. Certain things are preferences. In this case Madden does quite a few things well that cater to my preferences, but I would not call it superior. In general the consensus seems to be Madden is not superior--although the margin of error is enough to be a taste issue.
My point on Madden was that I don't hate EA or their products and there are some good things in them. If 2K had a similar speed burst mechanic I think I would have never touched Madden again
But that single feature is so important to me, personally, that I cannot get over it
Like I said before.. EA had compitition. But they FAILED. They didn't offer the same experience that MAdden did. All this happened before EA bought the sole rights to the NFL. When there actually was an "open market" or a "free market", Madden was still the best NFL game around.
You are welcome to that opinion, but "best NFL game around" seems to be a preference issue that leans slightly toward NFL 2K series. In the last 3 years each competed:
Xbox -- GameRankings.com
NFL 2K3 90.1%
Madden 2003 89.6%
NFL 2K4 89.5%
Madden 2004 88.9%
NFL 2K5 89.9%
Madden 2005 89.4%
Xbox.IGN.com
NFL 2K3
9.1 Madden 2003 8.8
NFL 2K4 9.3 Madden 2004
9.4
NFL 2K5 9.4 Madden 2005
9.5
GameSpot Xbox reviews
NFL 2K3
9.1 Madden 2003 8.6
NFL 2K4
9.3 Madden 2004 9.1
NFL 2K5
9.2 Madden 2005 9.0
Critically NFL 2K held its own and then some. The reason NFL 2K never "beat" EA/Madden in sales are pretty straight forward IMO (and they play off of eachother):
1. John Madden is an icon. Every time he did an Ace commercial, every time he did an NFL pregame or color commentated a game he was giving his game exposure. John Madden is a household name in America. Football fans know his past (SuperBowl coach), know he knows his X's and O's (commentating), and when they go to buy a football game and see John Madden it just clicks. He is the best pitchman EA could have ever gotten. Football players retire. Coaches get fired. John Madden? He went to the playoffs ever year! He played EVER Thanksgiving game.
NFL 2K? No on, although at the end they did get ESPN (who EA promptly bought out!)
2. Madden was one of the first NFL games on the market. It has significant mindshare. Not looking at the PC side (where it was first), Madden has been on all the major consoles starting with the SNES/Genesis, PS1/N64, and PS2/Xbox/GCN. It is the only unbroken NFL series left. All the others died out. So Madden has history as well as persistance.
NFL 2K? Started on the illfated Dreamcast and then moved over to the PS2/Xbox/GCN. They didn't even get a full generation in on those platforms to get mindshare from Day 1--something that EA made sure would not happen this generation.
3. Madden Football = Video Football. While that can change, it takes many years to break such synonmyns. It is like Playstation is synonymous with Consoles. "Lets play Madden" is as effortless as "Lets play some Nintendo" was back in the early 90s--even if you were playing a Genesis!
NFL2K? They kept changing publishers and name conventions, which can hurt. They were working their way into the market, and had a LOT of fans, but it takes time.
4. Madden is familiar, but not necessarily better. The entire industry is snake bitten by this trend. Gamers tend towards familiarity--and buy it in mass--even if it isn't great. A quick glance at what games sell and which don't tells a lot about such.
NFL2K? Newer series that started off on a smaller platform (DC). But every year it maintained it core base and was growing.
5. Madden has a faithful user base who dislikes change, even if for the better. People (gulp) like me buy the game for their NFL fix even when they know something else is better. Why? Because it is familiar and the "broken" stuff I already adjusted to. Competitors have to not only fix the bad stuff but replicate (not necessarily improve) core areas that gamers like. Unfamiliarity breeds distaste, especially in a competition based product.
NFL2K? Some years it blew Madden out of the water. Even I picked it up. But as many things NFL2K fixed, they also did some things different that not everyone liked. They were stuck fixing all of EA's shortcomings while sticking to the stuff people liked... you win some, you lose some. It is the same reason some people prefer Halo 1 over Halo 2 and vice versa. If Halo 2, was say, Timesplitters it would be hard to get the converts from Halo 1. It is what it is.
5. EA pushed Madden into the market ways VC could not through advertising (both financially and using ingame ads, eg. EA advertises their games in their other products) and in terms of outlet exposure (EA is the worlds largest 3rd party publisher and has more access to shelf space and promotional material leveraging). Ditto magazine space.
NFL2K? Sega was tanking and there was a change in hands in regards to publisher. EA not only had marketing advantage, but EA could also leverage their complete and robust sports lineup to advertise the product, something NFL2K never had the advantage of.
That said NFL2K was holding their own in critical reviews and inching up in market share. EA was afraid. And 2005 done them in. VC had a great product and then did EXACTLY what they needed to -- exposed hundreds of thousands of
new gamers to their game. They got a LOT of converts. It is hard to convert gamers if they NEVER give you a try. I know a LOT of Madden gamers who bag NFL2K but have NEVER, EVER played it. By moving to $20 they got a ton of exposure and a LOT of converts. EA would have nothing of that--Madden is their biggest annual seller and they are now looking at doubling annual sales to nearly 6M to offset the investment made in licenses. NFL2K hit at EA's heart--sales. Even though Madden had their best sales to that point, seeing NFL2K break 1M copies indicated that there was finally real competition around.
Football is very important to EA and their moves (NFL exclusive, NCAA exclusive, AFL exclusive, ESPN) are all indicative of cutting out the competition by not even playing on the same field. If the competition cannot compete on ability you don't spend the money because it isn't worth it. EA thought it was worth a lot because everything indicates NFL2K was competing on the field, both in product and also in marketshare.
You may disagree--some people hate the NFL2K product--but the product was a critical success and was positioning itself for a big Next-Gen push. New generations can make or break a product. This would have been NFL2Ks chance to be head to head with EA's Madden on the PS3 and Xbox 360 from day 1.
Competition is good. I know a ton of gamers who were ticked that the NFL/EA took away a great game--and it was great.
Even more, I know more NOW who are even more mad, because frankly Madden on the PS3 and Xbox 360 isn't even as good as the Xbox/PS2 versions--which are also $10 cheaper.
Just looking at NBA 2K6/7 compared to Live and I think it is fair to say NFL2K6/7 on the 360/PS3 would be blowing away Madden Next-Gen.
Personally, I cannot see how after playing the new Maddens how it can be argued that NFL2K out of the picture was good for gamers. EA has resorted to shovelware and upselling old features and the product is floundering to compete with Xbox/PS2 games.
Even though I
prefer Madden's gameplay in some areas I am really pissed I don't have the option to tell EA "SCREW YOU!" for the horrible NFL product they have put out the last 2 years. I would do this by buying the competition.
At least when NFL2K was around Madden got better. They had to improve their AI, especially DB AI, and added new gameplay mechanics. They also began matching certain 2K features. Everyone was winning--consumers and EA. Now?
No one wins.
I want to choose Madden when it is the better product, and when it is not (like now) I want to choose otherwise. And I want other companies coming up with good ideas that force rethinking and evolution in the product. For those reasons alone it is worth rooting for competition. (same reason I won't root for Sony leaving the console market as the recent news piece rumor--that would be horrible for gamers!)
Yes... let's all hate EA, just like we all hate MS, just like we all hate our local Power company and our local cable company and our local phone company.
Hate is a strong word. But I don't think that there is any doubt that EA in general has quality control issues. That may be fine for many consumers, but as the market broadens the cream floats to the top. Just off the top of my head I look at their franchises and what they did with them and shake my head.
Battlefield? C&C? NFS?
They have some great IPs that should be at the top of the industry --
because that is where they started. EA *does* have some great games (Burnout anyone?) and has done more with some games than some others would do (looking at you Activision, TH*Q, etc). Take BFMEII as an example of a licensed game that plays well.
EA isn't all bad and most of us are not saying that. But they do have more than their fair share of crap, they have shifted in quality downward, have lacked AAA games for a while, and their corner stones (like Madden) are poor on next gen.
If you contrast Ubisoft, for example, the picture is very different. GRAW and Rainbow Six: Vegas both are excellent licensed games and build up the genre a lot, Assassin's Creed looks to build on the great PoP series. SP: D A is a good game, if not evolutionary. BiA2 was very good and BiA3 should be good as well, and Haze should also be very good. While Ubi has some middle of the road stuff (King Kong, which was decent) their top titles so far have nice graphics as well as innovative gameplay.
I think most of us are expecting EA, the 3rd party leader, to take a much more commanding role in the market. Better graphics, better gameplay, and better games. They have more money than everyone else, they also have the ability to pool more resources. Instead we see EA in dissarray in many ways. Live is a mess for example. DICE isn't focused enough to polish games (which is vital in the online space). MoH series has lost a lot of polish and appeal. Burnout has yet to come out in next-gen style and NFS just cannot compare to more polished racers.
Based on the products EA is putting out compared it is discouraging because there is a distinctive lack of high quality. Most of us want to buy really high quality games and don't want to waste our time on mediocrity.
EA has in the past had both, but the trend recently has been more mediocrity.
And whether its EA or the power company, or the cable company, or the phone company, I have yet to see any indication that remotely resembles PROOF that somebody else can do it BETTER for LESS.
NFL2K5 @ $20 ! The issue is EA is now charging more ($60) and their next gen products -- look at MADDEN -- offer LESS than their $50 last gen product.
That said, as the OP covers, it isn't necessarily More for Less. It is the lack of quality and a brand becoming muddied with the cloak of mediocrity. EA themselves have noted the issues they face with sequalities, the need for innovation and new Ips, etc.
The question is will they right the ship and how soon?