AMD have said that photorealism will be achieved in 5 years.

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I wonder if games will make us feel some emotions as movies where you can see real people, like About a Boy or Twilight and so on and so forth.

http://www.pcr-online.biz/news/read/photorealistic-games-just-five-years-away/034735

Thanks Daniel for the news.

With graphics cards improving all the time and games developers getting more out of their tech, AMD gaming scientist Richard Huddy believes we're getting very close to photorealistic graphics.

"We’ve got to the stage where very high-end PC graphics are really getting impressively close to photo-real," he told PCR.

"Not that they actually fool you all of the time, but they are astonishing compared to where they were four years ago. We’ll close that gap.

"So probably in five years time we’ll be able to produce games that are photo-real, probably in limited scenarios. And that’s nice, because historically whenever I’ve been asked about photorealism and where it’s going to be, I’ve always said it’d be a bit more than ten years. I think that’s coming down now quite nicely."
:oops::oops:
 
I am convinced we are at a point where the amount of time and money developers are willing to invest in a game is more significant than the amount of GPU power. For example, many PS4 games look very good except for the fact they are intentionally stylized. I think that when a company like Quantic Dream pushes for photorealism in a PS4 game the results will be near photorealistic. We know that certain close up shots of characters in PS3 games already look very good. Just imagine them with 10 times the GPU power and 10 times the memory.
 
Naughty Dog is already doing wonders with Uncharted 4 that runs on 1.8TF chip. PC high-end rigs can already pack 10-15TF, and in 5-6 years that kind of power will be in "cheap" consoles.
 
Looking good in sunlight sells it every time. I remember a short film by Terry Gilliam ( maybe for MP Meaning of Life ) where the models of buildings looked great because it was all done outside in the sun. I wish some of the fight scenes in Pacific Rim and Godzilla were in sunlight but I can't imagine making organic things looking real in full sunlight with the budgets as big as there were already.
 
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...games that are photo-real, probably in limited scenarios
That part still leaves a lot of wriggle room.
One could argue that some racing games have already come very close to photo-realism for example, but making photo-realistic humans is still a significant step beyond that.
 
Naughty Dog is already doing wonders with Uncharted 4 that runs on 1.8TF chip. PC high-end rigs can already pack 10-15TF, and in 5-6 years that kind of power will be in "cheap" consoles.

Uncharted 4 demo looked good but it wasn't going for a Photorealistic look.
 
I harken back to what Tim Sweeney said, he said 5000 teraflops is needed to get a good enough approximation of reality.

I dont really know if this is realistic at all or if it has any real meaning, it just seems a suitably faraway post to aim at.

If you quad crossfired/SLI or whatever, 4 of the top PC cards currently, I guess you'd have about 22 teraflops (R 9 290x=5.6 TF). There dont seem to be massive advances currently though, stuck on 28nm.

If current consoles are 1.3 and 1.8 TF, maybe we will see 10-20 TF next gen. Even 10 seems like a lot currently, no single card can achieve.
 
Realtime graphics are not even remotely close to realism right now so I'm doubtful. Not even CG is close.

I'm also critical of the word photorealism. Because we don't play still photos. And one major uncanny valley problem with games is the animation.
 
BTW any news about this game ?

https://www.youtube.com/watch?v=1vXYUYC3WsM
https://www.youtube.com/watch?v=nZ1-BLhYocg

looked promising in the photorealistic backgrounds department
:oops: If you told me that the first video shows a movie or real life instead of rendered 3D graphics I'd actually believe you. You can even see the polygons clipping once, 'cos it's actually a render.

Rangers, that's way too much. Not even in 5 years we are getting close to 5000 teraflops.

15-20 Teraflops seems to be closer to achieve that kind of performance, if you take into account a 1.3 Teraflop machine is running this.:smile:

Mod : 7MB gif removed
 
:oops: If you told me that the first video shows a movie or real life instead of rendered 3D graphics I'd actually believe you. You can even see the polygons clipping once, 'cos it's actually a render.
It's convincing thanks to high resolution textures (their 3D scanning) and keeping things relatively simple with static lighting and shadows. It's also just an empty room. Probably using supersampling.

The trash pile was nicer than the typical trash pile bump map. ;) All of that rubble and trash is probably static as usual though.

It may also not be a realtime render.
 
Realtime graphics are not even remotely close to realism right now so I'm doubtful. Not even CG is close.

When I first saw opening scene of Arkham City CGI [tortured soldier], I really thought it was live action. That fits into "limited scenario" pretty well.

Also, moment when devil jumped out in The Dark Sorcerer demo. It really looked like it was real person in that suit. :)
 
Alien Isolation looks pretty Photo realistic for current times


Rangers, that's way too much. Not even in 5 years we are getting close to 5000 teraflops.

I think that's the point. It's a nice far-away target...
 
Personally I think that real-time photorealistic rendering is a pipe dream. There will always be subtle imperfections that the brain will pick up on. You have to realize that movie CGI isn't a straight render, human artists touch every single frame after it is rendered to bring out the photorealistic look. The thing to realize is that dreams don't have realistic 'visuals' but they still seem real. A VR game with non-photorealistic but high-quality art direction might seem more real than something going for photorealism because it is are creating a convincing environment rather than trying to fool the brain into thinking that something is 'real' when it isn't.
 
BTW any news about this game ?

https://www.youtube.com/watch?v=1vXYUYC3WsM
https://www.youtube.com/watch?v=nZ1-BLhYocg

looked promising in the photorealistic backgrounds department

This tech is meh. There's absolutely no non-diffuse information stored about the environment. No chance for the surface to interact with dynamic lighting conditions, no translucency. Mixing some renders with video footage looks impressive but overall it's going to looks even more past gen than other stuff from Farm 51. I love those guys but it's all smoke and mirrors.
 
Indeed. They never showed any characters or dynamic content in the environment, and they would have to be lit as convincingly (as the photograph of real life) to not look uncomfortable. IMO the only real solution would be to forgo realism in the characters and juxtapose them, such as a toon render. Or make a racing game...
 
These guys are Polish and there was a lot of fapping happening on Polish gaming sites around these reveals. There were articles written about the tech, interviews, etc. It doesn't seem particularly spectacular from what I've read about it (and what I know about graphics in general). So, yeah, move along!
 
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