DeanoC said:
Gamers fundementally don't understand hardware very well, I'd prefer MS make design decisions for developers (and themself) rather than consumer misunderstanding irrelevant benchmarks...
This part of the statement rings especially true, for many would-be, armchair "console experts" here, except substitute any console maker of choice for "MS", and extend the context to include not only FLOPs but vector hardware, processor plumbing, cache sizes, main memory RAM, bus widths, clockrates, pipeline #'s, # of stages in a pipeline, eDRAM amounts, software media type, polygons/sec, pixels/sec, types of pixel shaders, etc. People get a hold of a few numbers and buzzwords, and then think they have an "insider look" of what is defining hardware by simply picking the higher number and wishing/hoping/FUD'ing that console xyz will have x% more of something, and hence will make superior games...
Every once in a while it is good for anybody to just take a step back, appreciate the proposed hardware for what it is, and just be content the games to come will be wonderful. You don't need any grasp of the "numb3rz" to accomplish this (I promise). For most people, they are, indeed, safer by doing just that rather than spend a life making wide-sweeping speculations and predictions based only from rudimentary specs.