please forgive my ignorance, a 3d programer i am not, but learning I am
Someone needs to make like a list or something of all the methods each card uses for AA at different levels, heh
I recieved an email from my current 9700 pro iq article regarding 'texture shimmering' You know, how textures will seem to shimmer or move when you pan across a screen. I know that the Voodoo5 eliminated this, it was pure RGSS correct?
Why then do not the GF3, GF4, and R9700 not eliminate this? Is it because of their Multi-Sampling nature of only AA'ing the edge of polys and not touching the textures themselves? (well except for the 8500 maybe?)
What type of AA does the GF3,4 use at 2X and 4X, RGMS right?
The 8500 is definitely OGSS or actually what ATI calls PJMS?
And the 9700 is RGMS but actually PJMS according to ATI for that progrmable jitter table.
I want to make sure i get all of this down and understand it clearly.
Thanks a bunch guys, I seem to lean on B3D knowledge quite a bit as you all definitely know what you are talking about
Someone needs to make like a list or something of all the methods each card uses for AA at different levels, heh
I recieved an email from my current 9700 pro iq article regarding 'texture shimmering' You know, how textures will seem to shimmer or move when you pan across a screen. I know that the Voodoo5 eliminated this, it was pure RGSS correct?
Why then do not the GF3, GF4, and R9700 not eliminate this? Is it because of their Multi-Sampling nature of only AA'ing the edge of polys and not touching the textures themselves? (well except for the 8500 maybe?)
What type of AA does the GF3,4 use at 2X and 4X, RGMS right?
The 8500 is definitely OGSS or actually what ATI calls PJMS?
And the 9700 is RGMS but actually PJMS according to ATI for that progrmable jitter table.
I want to make sure i get all of this down and understand it clearly.
Thanks a bunch guys, I seem to lean on B3D knowledge quite a bit as you all definitely know what you are talking about