DeadlyNinja
Veteran
No screens though, just a lot of tech talk. I want to know what the experts think. Who's engine sounds more impressive right now?
They specifically said the game uses HDR. I know HV mentioned HDR in an interview, but don't know if it actually uses HDR.
Also, what do they mean here? I don't get it. I don't recall ice being particularly troublesome to render. Are we talk Crysis like frame rate murdering ice or what?
To deliver on these goals, the Sproing team relies on its proprietary "Athena" game engine, which is rendering the Himalayas on Wii at a quality never seen before. The engine highlights of "Athena" include amongst others, HDR-Rendering, shader simulations developed especially for Wii in order to display ice, heat and water (realistic reflections and refractions), an ultra-fast particle system for amazing snow storms, soft particles for realistic fog and smoke, depth of field, motion blur, dynamic soft shadows, spherical harmonics lighting, as well as a high performance level-of-detail and streaming system in order to provide long viewing distance of the entire surrounding. In order to create an exciting atmosphere when battling the ghosts, the game employs a number of custom-created special effects such as the shader simulations as well as a newly developed post-processing framework. "Our engine technology really takes the Wii hardware to its limits and Wii gamers can really look forward to a heart-stopping, and breath-taking world that comes alive with this title," said Gerhard Seiler, Technical Director of Sproing.
They specifically said the game uses HDR. I know HV mentioned HDR in an interview, but don't know if it actually uses HDR.
shader simulations developed especially for Wii in order to display ice
Also, what do they mean here? I don't get it. I don't recall ice being particularly troublesome to render. Are we talk Crysis like frame rate murdering ice or what?