FeatureSpace
Newcomer
(I apologize for my first post being so long)
I’m interested in starting a 3D motion capture (mocap) technology business and wanted to see if any members here are involved in similar businesses.
In the last few years I have developed various image correspondence and photometric based methods for geometry and motion capture. Some of it is truly novel (and might be patented). Some just refinements of existing concepts. These systems operate at speeds of 1 million to 50 million vertices per second, with CPU or GPU processing. No single mocap method is best in every regard. Success seems to come from combining the right sensor hardware and algorithms. Sometimes its best to avoiding algorithm dependence. I’ve even started experimenting with millimeter wave radar and hope to demonstrate a pure radar-based mocap system that would have advantages over optical. All of this is valuable for motion picture, game, security, military and industrial applications.
Given the trends in computing and sensor hardware I know that mocap will someday be capable of capturing billions of vertices per second. It will support features like true normal vector and reflectivity distribution function capture, procedural geometry fitting and appropriate level of detail (like the actor face camera system used by James Cameron for Avatar). The consensus between my colleagues and customers is that 3D sensor hardware throughput is rapidly outstripping the ability of algorithms to process it into a useful output. Therefore my vision is to streamline the CGI pipeline so any customer or filmmaker can execute their creative vision or application faster and at lower cost. Executing this vision mostly requires interfacing the right mocap methods with the right algorithms, on a GPU cluster with the right user interface.
But the near-term barriers to this business venture are:
1) I’m currently in the wrong part of the USA for such business because of my family and my wife’s family. I used to think geography didn’t matter as much. Now I see this has been a huge barrier to networking with potential associates and customers. This can be resolved of course.
2) I am the top software engineer for my employer, overworked, well paid and my employer wants to keep me as much as possible. They know I want to pursue this vision and they want to be involved. But this is potentially a complication to an outside investor because there would then be too many things going on and the investor would want to spin off a company anyway. Not sure if this is the way to go.
3) Although I have connections to investment capital, the best investors want to see a strong team, each member with a strong but different background, not just one guy. This is the way business should be run. I know of one high-flying venture where its all one super brilliant guy doing 90% of the work because they can't find anyone willing or capable to do the work. I don't want to be in that situation.
So the next step is to form a good team. Unfortunately building a team is like a chicken-or-the-egg problem. I need the team and technology to finance the operation. But I might need to finance it first to be able to pay for a team. Or the team works for equity initially. Not sure yet.
I could go to Microsoft, Google, a CGI house or some other company but that has typical large company disadvantages. Shareholders and management often don't appreciate the value of a new revenue stream, especially one that's complex or founded on algorithms. Usually its only the engineers that "get it" well enough to execute the vision properly.
I've concluded its better build up some key technologies, establish the vision can work, build a team, find some revenue channels then raise more capital.
Sorry again for the long post. Does anyone have any suggestions?
I’m interested in starting a 3D motion capture (mocap) technology business and wanted to see if any members here are involved in similar businesses.
In the last few years I have developed various image correspondence and photometric based methods for geometry and motion capture. Some of it is truly novel (and might be patented). Some just refinements of existing concepts. These systems operate at speeds of 1 million to 50 million vertices per second, with CPU or GPU processing. No single mocap method is best in every regard. Success seems to come from combining the right sensor hardware and algorithms. Sometimes its best to avoiding algorithm dependence. I’ve even started experimenting with millimeter wave radar and hope to demonstrate a pure radar-based mocap system that would have advantages over optical. All of this is valuable for motion picture, game, security, military and industrial applications.
Given the trends in computing and sensor hardware I know that mocap will someday be capable of capturing billions of vertices per second. It will support features like true normal vector and reflectivity distribution function capture, procedural geometry fitting and appropriate level of detail (like the actor face camera system used by James Cameron for Avatar). The consensus between my colleagues and customers is that 3D sensor hardware throughput is rapidly outstripping the ability of algorithms to process it into a useful output. Therefore my vision is to streamline the CGI pipeline so any customer or filmmaker can execute their creative vision or application faster and at lower cost. Executing this vision mostly requires interfacing the right mocap methods with the right algorithms, on a GPU cluster with the right user interface.
But the near-term barriers to this business venture are:
1) I’m currently in the wrong part of the USA for such business because of my family and my wife’s family. I used to think geography didn’t matter as much. Now I see this has been a huge barrier to networking with potential associates and customers. This can be resolved of course.
2) I am the top software engineer for my employer, overworked, well paid and my employer wants to keep me as much as possible. They know I want to pursue this vision and they want to be involved. But this is potentially a complication to an outside investor because there would then be too many things going on and the investor would want to spin off a company anyway. Not sure if this is the way to go.
3) Although I have connections to investment capital, the best investors want to see a strong team, each member with a strong but different background, not just one guy. This is the way business should be run. I know of one high-flying venture where its all one super brilliant guy doing 90% of the work because they can't find anyone willing or capable to do the work. I don't want to be in that situation.
So the next step is to form a good team. Unfortunately building a team is like a chicken-or-the-egg problem. I need the team and technology to finance the operation. But I might need to finance it first to be able to pay for a team. Or the team works for equity initially. Not sure yet.
I could go to Microsoft, Google, a CGI house or some other company but that has typical large company disadvantages. Shareholders and management often don't appreciate the value of a new revenue stream, especially one that's complex or founded on algorithms. Usually its only the engineers that "get it" well enough to execute the vision properly.
I've concluded its better build up some key technologies, establish the vision can work, build a team, find some revenue channels then raise more capital.
Sorry again for the long post. Does anyone have any suggestions?