I had a chance to play a bit with Wildcat Realizm 100 and I got pretty suprising results - it is slow as hell with texturing.
Here is MDolenc's fillrate tester:
Also suprisingly changing optimizations from professional to entertainment had almost no effect unlike VP series where texture vs geometry preference had large impact on fillrate. Maybe drivers are still very bad (lates beta version dated on 20/8 was used).
3DMark03 ran very slowly - under 2 fps on GT2 and GT3 and crashed trying to run GT4. 3DMark01 also crashed - on advanced pixel shader test.
SPECviewperf 8.1 of course ran flawlesly but entertainment optimizations were, suprisingly, generaly faster. Using 8x AA and 8x AF had great effect on performance which was expected - 8x multisample AA must be very memory intensive. Suprisingly 4x AA is ordered grid.
AF is also angle dependant - full quality is offered only on 0, 90, 180, 270 degrees.
In short 3DLabs/Creative completely left ideas of conquering gaming market.
Zvekan
Here is MDolenc's fillrate tester:
Code:
Fillrate Tester
--------------------------
Display adapter: 3Dlabs Wildcat Realizm 100
Driver version: 6.14.1.0
Display mode: 1024x768 A8R8G8B8 75Hz
Z-Buffer format: D24S8
--------------------------
FFP - Pure fillrate - 203.344040M pixels/sec
FFP - Z pixel rate - 120.152512M pixels/sec
FFP - Single texture - 200.705460M pixels/sec
FFP - Dual texture - 196.121979M pixels/sec
FFP - Triple texture - 186.629608M pixels/sec
FFP - Quad texture - 131.722549M pixels/sec
PS 1.1 - Simple - 203.333054M pixels/sec
PS 1.4 - Simple - 203.327988M pixels/sec
PS 2.0 - Simple - 203.330093M pixels/sec
PS 2.0 PP - Simple - 203.330887M pixels/sec
PS 2.0 - Longer - 203.330292M pixels/sec
PS 2.0 PP - Longer - 203.327972M pixels/sec
PS 2.0 - Longer 4 Registers - 203.298737M pixels/sec
PS 2.0 PP - Longer 4 Registers - 203.325272M pixels/sec
PS 2.0 - Per Pixel Lighting - 21.384666M pixels/sec
PS 2.0 PP - Per Pixel Lighting - 21.384680M pixels/sec
Also suprisingly changing optimizations from professional to entertainment had almost no effect unlike VP series where texture vs geometry preference had large impact on fillrate. Maybe drivers are still very bad (lates beta version dated on 20/8 was used).
3DMark03 ran very slowly - under 2 fps on GT2 and GT3 and crashed trying to run GT4. 3DMark01 also crashed - on advanced pixel shader test.
SPECviewperf 8.1 of course ran flawlesly but entertainment optimizations were, suprisingly, generaly faster. Using 8x AA and 8x AF had great effect on performance which was expected - 8x multisample AA must be very memory intensive. Suprisingly 4x AA is ordered grid.
AF is also angle dependant - full quality is offered only on 0, 90, 180, 270 degrees.
In short 3DLabs/Creative completely left ideas of conquering gaming market.
Zvekan