COD WaW: full resolution fire/explosions on 360, low on PS3?
Ps3
http://images.eurogamer.net/assets/articles//a/3/0/8/2/4/1/CoD5_PS3_021.jpg.jpg
360
http://images.eurogamer.net/assets/articles//a/3/0/8/2/4/1/CoD5_360_021.jpg.jpg
That's a result, isn't it?
How about Afterburner climax, 4XAA on 360, 0XAA on PS3? That's probably a EDRAM related result.
There are probably a lot like this, I'm only naming from my limited memory.
How about countless multiplatform games running a little to a lot faster on 360? Sure, many third party devs may not be pushing the hardware like they could, but in a way that's not even the point. The point is what happens in the real world, and it seems to consistently be easier for devs on a budget to get something up on 360 than PS3. Some of that may be due to the CPU and memory layout, but I think some is due to the EDRAM just making quick and dirty programming a lot easier.
I'm actually sympathetic to your argument though, Billy Idol, and I've argued your side before. It's not that I dont think the EDRAM helps, against not being there, I've come to perhaps appreciate it a bit more. It's just I wonder if using the cost spent on EDRAM couldn't have been better used elsewhere. And I agree, sometimes it seems more trouble than it's worth. But I'm not a programmer so I dont really know. I dont think blaming games at sub HD resolution on it makes sense though, because we see just as many sub HD games on PS3. If EDRAM is why Alan Wake is 540P, then why is RDR 720P on 360 but less on PS3? It seems to me that it's at least as common to see X360 720P, PS3 <720P on multiplatform games, as vice versa, so you cant blame sub HD much on the EDRAM, it doesn't make sense, obviously PS3 is struggling with something that causes it to have many sub 720 games while the 360 version 360 is full 720, too.
In a sense what saved MS's bacon is that ATI came through with a non-EDRAM GPU that at a much smaller size seems to compete very well with RSX. But what if they hadn't? Or what if the EDRAM resources had been spent on making that traditional GPU bigger and trying another bandwidth solution? Would they be ahead of where they're at now relative to competition?
There's also the perennial issue of MS first party just not measuring up too, when judging "lacking" 360 exclusives. I think most agree Sony first party, at least a few titles, have been a lot better at pushing hardware. There's not a whole lot of MS true first party left, and what is, aka like Bungie, dont seem all that interested in graphical showcases, even though Reach looks good, it's not incredible. And dont forget there are plenty of Sony first party games that dont look amazing either, ala Resistance 1/2, Twisted Metal, MAG, Socom Confrontation/4...so I mean I'm just saying, a first party game not looking that good, like Crackdown 2, it happens sometimes on both HD platforms.