I had heard that originally Sony had planned to go with 3 Cell processors instead of 1)Cell + RSX. We have also read recently that the PS3 specs are not written in stone and there will be some minor upgrades, albeit most likely to memory, but for curiosity's sake:
According to some the Cell costs Sony anywhere from $30 to $100 each. If it costs anywhere around the $30 mark and Sony decided to change the PS3 spec to 2 Cell processors before release would this be a benefit or just more CPU power or cores that may never be used? Would this be potentially too much power in proportion to the GPU? Is that possible?
Would it be easier to code across the two PPUs as opposed to a PPU and an SPE on the same chip? How powerful would it be using only the 2 PPUs if that were the case as opposed to the SPEs?
What would the impact be on developers developing for a single Cell PS3 and then finding out they updated to 2 Cells? Would this be a plus, minus, or could they just ignore the chip on games currently in development and it be a wash?
-aldo
According to some the Cell costs Sony anywhere from $30 to $100 each. If it costs anywhere around the $30 mark and Sony decided to change the PS3 spec to 2 Cell processors before release would this be a benefit or just more CPU power or cores that may never be used? Would this be potentially too much power in proportion to the GPU? Is that possible?
Would it be easier to code across the two PPUs as opposed to a PPU and an SPE on the same chip? How powerful would it be using only the 2 PPUs if that were the case as opposed to the SPEs?
What would the impact be on developers developing for a single Cell PS3 and then finding out they updated to 2 Cells? Would this be a plus, minus, or could they just ignore the chip on games currently in development and it be a wash?
-aldo
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