vsync

  1. orangpelupa

    pushing tearing out of view, thus no tearing without VRR without vsync?

    a few days or weeks or months ago, someone, i think from this forum, in one of the threads, talking about pushing tearing out of view, thus no tearing without VRR without vsync. and provided a link to it. but i didnt bookmark it, and i totally forgot the name. anyone have any idea?
  2. A

    Shouldn't Vertical Synchronization Reduce Power Usage? Intel Disagrees.

    I wanted to reduce the power usage of a game, so I figured I'd ask Intel's Graphics Command Center to always enable VSync for it. Yet the tool tells me that this actually increases power usage versus letting the application control it. I thought maybe this had something to do with driver...
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