I've always found real time string/rope/ribbon physics to be fascinating, but they always seemed to be overshadowed by their show-offy brothers: Rigid-body and Fluid.
I'd like to take a time to apreciate impressive uses, and the evolution of that effect as used in shipped games.
Early examples...
“Noita is a magical action roguelite set in a world where every pixel is physically simulated.”
So, permadeath and randomly generated worlds, yes, but the physics (douse fire with water, break walls to drain vats of acid, burn wooden structures) and customizable wands (the trailer gives you a...