pascal

  1. Clukos

    Dx12 on Fermi and updated Dx12 support for Maxwell/Pascal on 384.76

    Found that on reddit, credit to the guys at Guru3D for finding that out: http://forums.guru3d.com/showpost.php?p=5447929&postcount=52 The reddit post: Time Spy on Fermi :lol:
  2. D

    Tile-based Rasterization in Nvidia GPUs

    http://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/ Starting with the Maxwell GM20x architecture, Nvidia high-performance GPUs have borrowed techniques from low-power mobile graphics architectures. Specifically, Maxwell and Pascal use tile-based immediate-mode rasterizers that...
  3. F

    Pascal SMP, foveated rendering? 16x2 or just 16 projections?

    Watching the Pascal demo/announcement, I was pretty impressed by simultaneous multi-projection. I think it's the most interesting and compelling feature Pascal offers by far, outside a simple jump in performance. Even though I do not multi-monitor game, as soon as they started talking about...
  4. S

    Pascal vs. Maxwell - a Generational Performance Comparison & Analysis

    GP104 provides a performance increase vs. it's direct predecessor, GM204 as well as vs. GM200, the largest GPU of the Maxwell (2) generation. This is not entirely unprecedented, GM204 itself was in a similar position upon its introduction relative to the prior (complete) generation, Kepler...
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