dx12

  1. B

    Does DirectX Raytracing API supports MultiGPU rendering?

    Hi! I am a beginner in DirectX world. The raytracing API is very impressive. However, I have a question, does it support multiGPU rendering? If so, how? If the DirectX raytracing supports multiple rtx gpus, real time rendering could be even faster. I would like to have your suggestions.
  2. D

    Diligent Engine now supports Vulkan on MacOS

    Diligent Engine is a modern cross-platform low-level graphics framework. The latest release enables Vulkan on MacOS (via MoltenVK). The full list of supported platforms and APIs is as follows: Win32 (Windows desktop): Direct3D11, Direct3D12, OpenGL4.2+, Vulkan Universal Windows...
  3. Clukos

    Dx12 on Fermi and updated Dx12 support for Maxwell/Pascal on 384.76

    Found that on reddit, credit to the guys at Guru3D for finding that out: http://forums.guru3d.com/showpost.php?p=5447929&postcount=52 The reddit post: Time Spy on Fermi :lol:
  4. I

    Microsoft acquires Simplygon

    Only partially AR/VR related but important development given that similarly to Havok which they acquired last year, Simplygon has a fuck-ton of clients (essentially every-single AA/AAA game developer in the world..)..will be interesting to see how things turn out...
  5. A

    DX12 Performance Discussion And Analysis Thread

    With Windows 10 launch today we should expect some sites to do DX12 performance tests on the various venders GPU's. Please use this thread to post any that you find or any issues or data regarding performance of DX12.
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