http://www.digit-life.com/articles2/radeon/r9500pro.html
Here's a quote -
Here's a quote -
It proves our theory, doesn't it?
In closing of the synthetic part of the tests I can only repeat what I said after the fillrate test: the RADEON 9500 PRO has 4 pipelines with two texture units on each instead of 8 pipelines with one texture unit. That is, 4x2. Also, we proved that it's coupled with the 256bit memory bus. Well, ATI is really smart - it modernized the PCB, made it cheaper and took in many users and testers convincing of the 128bit bus. In the mode of execution of vertex shaders the chip is forcedly slowed down relative to the 9700, while in the fixed TCL mode its performance is not limited and equals the normal R300, which will definitely affect applications without vertex shaders.
However, everyone is satisfied: ATI is not bothered with questions like how they dare make relatively cheap cards with a 256bit bus, NVIDIA doesn't giggle aside thinking that that it might be too good to provide 256 bits on a mainstream card. Users of the RADEON 9700 are sure they are the only who have 256 bits and all 9500 PRO are coupled with the promised 128 bits. The protection works, and all tweakers are sure about 128 bits on the RADEON 9500 PRO.