The Elder Scrolls IV: Oblivion remaster (UE5) could be revealed next month (consoles, PC).

maybe this is a toe dip to eventually ditch the creation engine?
 
This being on UE5 is going to create an issue for ES6 if they go all the way with the graphics. The (meta)people in Avowed, to pick a comparable title, as far beyond what Starfield managed for starters.
which engine does Avowed use?
 
This being on UE5 is going to create an issue for ES6 if they go all the way with the graphics. The (meta)people in Avowed, to pick a comparable title, as far beyond what Starfield managed for starters.
If ES6 is a better game overall, nobody will really care. People dont buy Bethesda's games for the most cutting edge graphics.

It will only likely get any strong negative attention if ES6 is a big disappointment and the negativity train comes rolling in picking apart absolutely everything about it.
 
If ES6 is a better game overall, nobody will really care. People dont buy Bethesda's games for the most cutting edge graphics.

It will only likely get any strong negative attention if ES6 is a big disappointment and the negativity train comes rolling in picking apart absolutely everything about it.

Yeah,I agree. It'd be nice not to have the boring Internet drama though! 🙂
 
will they keep the great details of the original game in the remaster?

What once was the quality standard, is now not important, showing that the little things are worse now than 20 years ago.


I remember a sibling of mine when I confronted a creature in the mountains and I defeated them, they went rolling down the mountain, and my brother was impressed by the physics of Oblivion, and that was in early 2006.....

The physics at the time were important, and many other details, as shown in the video.
 
That interactivity/physics that BGS goes for has a high performance cost. See all the complaints about Starfield's performance (even accounting of the initial optimization focus on Nvidia hardware) vs. graphics fidelity.

I've been trying to beat this drum but there's still this heavy focus on how games look in static as opposed to in dynamic situations. And by static I don't mean in screen stills but even things like one off set piece sequences are essentially static (eg. see that Uncharted 4 mirror scene from that other thread vs. actual ray traced reflections set throughout the game).
 
will they keep the great details of the original game in the remaster?

What once was the quality standard, is now not important, showing that the little things are worse now than 20 years ago.


I remember a sibling of mine when I confronted a creature in the mountains and I defeated them, they went rolling down the mountain, and my brother was impressed by the physics of Oblivion, and that was in early 2006.....

The physics at the time were important, and many other details, as shown in the video.
yeah so immersive in the elder scrolls games when you zone into a house and the fruit basket explodes in an inferno of physics jank
 
will they keep the great details of the original game in the remaster?

What once was the quality standard, is now not important, showing that the little things are worse now than 20 years ago.


I remember a sibling of mine when I confronted a creature in the mountains and I defeated them, they went rolling down the mountain, and my brother was impressed by the physics of Oblivion, and that was in early 2006.....

The physics at the time were important, and many other details, as shown in the video.
These games aren’t the same. People making this comparison are not genuine.

It’s like comparing flight simulator to ace combat.

It’s like comparing the original rainbow six to counterstrike.

These take place in the same genre, but these are not the same type of games. You may as well compare Starfield to Mass Effect.
 
Yeah i am sick of it. Its like people don’t know what they want to be honest. First people complain that games takenlong time to develop and cost lot of money becouse useless shit. Then they make videos hey this candle on the table is indestructible.
Come on now. What do people really want?
I see a lot of videos now complain about how bad is avowed becous Skyrim, oblivion had better interaction. Does it matter? Is this what define good game? Also hate farming gives lot more clicks than objective and true video about stuff.
If they use UE5 I am afraid lot of this interactions will be gone and people will complain hey the arrows disappear or I cannot break a plate on the table. Game is shit yada yada.
 
Yeah i am sick of it. Its like people don’t know what they want to be honest. First people complain that games takenlong time to develop and cost lot of money becouse useless shit. Then they make videos hey this candle on the table is indestructible.
Come on now. What do people really want?
I see a lot of videos now complain about how bad is avowed becous Skyrim, oblivion had better interaction. Does it matter? Is this what define good game? Also hate farming gives lot more clicks than objective and true video about stuff.
If they use UE5 I am afraid lot of this interactions will be gone and people will complain hey the arrows disappear or I cannot break a plate on the table. Game is shit yada yada.
Yea and that’s at the core of the debate. Does adding all this shit make it more fun?

Does having every single object in Starfield pickup able and tossablr more fun? Because people didn’t know what was valuable and just ended up being over encumbered the whole time.

simulation can be reduced to improve quality of life. Unless simulation is adding to more fun, I don’t see the point.

It’s something that avowed can take back on their seque (maybe). But UE5 was never designed to do what creation engine can do and vice versa.

It’s all stealth bombing in disguise. Where did we see something like this for Witcher and just about every other RPG with static NPC quest givers? Did we see this for every other game that doesn’t have destroyable environments? Ridiculous.

The main premise and selling points of these games is the exploration aspect of each game. People love exploring the world.
How you explore may be different between each title. BGS games also tend to allow you to explore gameplay mechanics as well. Where I find with avowed you get much more exploration with combat mechanics and mixing and matching there.

Yes it’s a little basic in comparison, but it’s still done well and most people will
Be happy with it, but that doesn’t make the game bad cause the depth isn’t there to meet the sim crowd. Most of the folks constantly playing sim RPGs repeatedly are far and few between. The masses will finish their game and move on.
 
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Avowed is a very good game (I haven't played it long enough to know if it's great, but it might be). These videos are click bait nonsense.

I respect Bethesda games as well, but to me it's more simulation/immersion breaking that a simple rat can kill me when I'm a 20th level hero than that I can't pile 10,000 candlesticks in a room. Or that I can't play for more than 30 minutes without my inventory being full because there are so many useless items to pick up.

Not to mention that combat is super fun in Avowed and the game is beautiful.
 
Avowed is a very good game (I haven't played it long enough to know if it's great, but it might be). These videos are click bait nonsense.

I respect Bethesda games as well, but to me it's more simulation/immersion breaking that a simple rat can kill me when I'm a 20th level hero than that I can't pile 10,000 candlesticks in a room. Or that I can't play for more than 30 minutes without my inventory being full because there are so many useless items to pick up.

Not to mention that combat is super fun in Avowed and the game is beautiful.
being from the developers of Pillars of Eternity and similar games I guess they don't care about those little details, since they focus their games on the decisions and branches caused by each decision, which is their strong point.

Physics were very important in that era and when Crysis came out. But even now nVidia has stopped the support of features like PhysX for their modern GPUs and now Physx stuff must be done on the CPU. As an Intel user I guess that's a non issue 'cos all the physics in Physx games have been running on my CPU I guess.
 
After Avowed came out and is appreciated by players, so I don't think a remaster of this would make sense these days. Especially since Fable is coming soon this year. Between two great games with a similar theme, a remake of an old game lost quite a bit of value.

They should focus on the 6th part and release it in 2026!
 
Different strokes for different folks I guess.

I'll happily accept physics jank, visually clunky NPCs, and erratic CPU performance if it means I get to feel a sense of agency and reactivity in the world, or emergent things facilitated by dynamic NPCs with a wide range behavior/verbs. Static worlds and NPCs that only activate when prompted is a huge concession for me, and if a game is going to concede that then it needs to be in service of facilitating something else that's equally ambitious.
 
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