I'm gonna have to wait until OLED is cheap enough that I won't be super pissed if it burns in. So I'll be waiting a while, which is fine since I just got my current monitor and frankly it's great.

Until then if I ever need really good motion clarity, I have a 17in CRT sitting a few feet away in a closet that still works :)
something similar here. I'll probably stick with this 24,5" 1080p monitor for a long while, I only personally game on it now, my other displays are only used for productivity reasons.

In the future..., my idea is to still get a 24" or 25" display -maybe an OLED one-, that's the sweet spot for me 'cos of cognitive reasons.

I was born myopic (myopic people have microscopical sight, no joke) and to study I always learnt a LOT more when I was close to the chalkboard and using screens very close to my face, especially using laptops where I created super concise summaries of any subject...

Then I transformed what I summarized into a PDF and read that from my mobile phone, then I re-summarized what I already had summarized, to make it even better then read the PDF again on the phone, and my grades skyrocketed doing that. 🙂

But I'm getting older and if I put 15" or smaller laptop screens so close to my face for hours as I used to, I get double vision.

It cures itself by not staying so close to a relatively small screen for hours, so it's easy. 24" or so displays are so comfortable with me 'cos if the color and framerates are good I can stay close as I prefer but far enough not to be an issue.
 
Yeah I got the settings from TFTCentral. It’s an MSI 341CQPX. Also checked RTings. The sRGB preset is supposedly pretty accurate out the box but I don’t know how consistent that is across manufacturing runs.
that's an important detail that sometimes goes unnoticed. I had another Dell SD3220DGF which used to flicker and had a quite bad black uniformity. I told this to Dell, and they sent me a new unit that works much much better. I used the same Rtings settings for calibration on both cases and their ICC profile.

That's what I did with the Dell AW2523HF too (Rtings settings and ICC profile). It looks quite good if you ask me. The contrast is what it is, it's quite noticeable in games like Resident Evil 2 Remake that I played for many many hours, the game is really dark but it looks less dark than what I am used to in this monitor. The contrast is bad but the image overall is nice to look at, the colours specially and 1080p fits the 24,5" screen quite well.

In games where native 1080p could be an issue I use super sampling and you lose nothing.
 
found out that the Dell AW2523HF isn't a 10bits monitor. It's 8bits + FRC when you enable Smart HDR. But not true 10bits. Tbh when I read in the Rting review that you go from 360Hz to 300Hz in 10bits mode I never cared. Colour banding isn't a huge issue, and I play using 8bits 360Hz, there are many other benefits to that. You gain more than you lose, really.

Additionally, the contrast is bad, but the colours and overall picture looks crisp in a small screen.

Something that it's much better in this monitor than on my other Dell, the SD3220DGF is that the Black uniformity is excellent. The Dell SD3220DGF show many more little white patches all over the screen, especially on the top borders.
 
found out that the Dell Display Manager works with both Dell monitors I have. I didnt expect it, since the AW2523HF has its own app.

That being said, being the correct screen size for me and the high refresh rate and quite a nice picture quality to look at, the aw2523hf is the best monitor for gaming I have by a long shot, and even for productivity is pleasing to use.
 
for anyone playing a game like Company of Heroes 2.... When I launched the game I always got the Company of Heroes 2 logo and the game was running behind, sound and all, but I couldn't see a thing.

I thought it was an Intel GPU drivers thing, and was about to tell Intel about it in their community forums but it turns out it's a global issue if you use a 165, 180, 240Hz etc monitor....

The fix is easy.

If your monitor refresh rate is higher than 144hz;
Go to the STEAM LAUNCH OPTIONS and type this in:

-refresh 144 -nomovies -window -fullwindow -forceactive

Found the fix here:


What I also did is use DXVK over DX11. I went from 70fps on D3D11 to 150fps-160fps using Vulkan. DX11 and Intel GPUs aren't the best friends, DX12 and Vulkan usually perform much better
 
does that work with all games under steam or just that game ?
afaik this is just specific to this game. It doesn't happen with the original Company of Heroes nor with Company of Heroes Legacy (if you have Company of Heroes don't play CoH Legacy, it's the same game but CoH Legacy don't have Steam online features like online saves or multiplayer, etc, as it is based on old Gamespy servers iirc)
 

the Rtings review of the monitor shown in the video above:

 
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I picked up a pair of LG 32GS95s today. I don't have much to say about the 240 and 480Hz-ness of them yet, but one thing I do want to say to anyone else getting one: because it's an MLA+ WOLED, definitely run the pixel cleaner a couple of times after getting it going.

You'll likely see some vertical banding that you might otherwise put down to a panel fault, but it's just a natural property of the panel tech and does go away over time. Running the pixel cleaner will help you speed that process up.
 
It's also worth mentioning that cable quality matters a lot more when you're pushing 40Gbps. I can't use the bundled DP cable due to how my desk works (sit-stand), since it's too short and inflexible, and I've had some problems getting replacement cables working reliably at 4K240. If you're investing in displays like these and can't use the bundled cables for whatever reason, make sure what you replace them with are high quality and rated for the bandwidth.
 
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If the LG 32GS95 only uses DP1.4, what is DP2.1 need for? More than 4K 240Hz?

BTW the cable situation looks really annoying for DP80.
 
DP2.1 is required to not need display stream compression at high resolution and refresh rate. 4K240 over DP1.4 needs DSC. I think there are other changes, but that's the main selling point.

Edit: @arandomguy beat me to it!
 
DP2.1 is required to not need display stream compression at high resolution and refresh rate. 4K240 over DP1.4 needs DSC. I think there are other changes, but that's the main selling point.

Edit: @arandomguy beat me to it!
My next questions was going to be what is the problem with using DSC? Lag or quality degredation?
Although DSC is not mathematically lossless, it meets the ISO/IEC 29170 standard for "visually lossless" compression, a form of compression in which "the user cannot tell the difference between a compressed and uncompressed image".

Looking into it some more, seems it can add lag but it highly depends on implementation. Technically it's not supposed to be perceivably different in any way.
 
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Yep, unnoticeably higher image quality and a noticeably lower bank balance after buying cables.
 
My next questions was going to be what is the problem with using DSC? Lag or quality degredation?

Nvidia doesn’t support DSC and DSR together in some configs. I think it has something to do with DSC compression and DSR downscaling both needing processing time and there isn’t enough time available to do both at low frame times / high frame rates.
 
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