I think you’re right. It’s been cool to hate on Ubisoft for a few years now. I think a lot of the vitriol is just people piling on.
Nobody has ever cared about the modern day timeline in AC, they could abandon all of that and nobody would notice (in fact, I thought they did with Valhalla).
I can appreciate that argument. It's completely different to the one presented so far though, that the story and writing and production will suck because of this and drive gamers away. You can still craft good story around Yasuke being so visible and prominent.The thing isnt that it casts a black guy. I am sure everybody would have been happy under the right context. The issue is that it just doesnt fit with the context.
A black samurai who acts like a hidden assasin is too obvious to not be noticed in a land where everyone is Japanese/asian. A different role would have probably been more fitting.
How much was historically accurate in past titles and how has that changed over time?
He was experiencing the life a middle eastern assassin in the simulation of course located in the middle east, which is inspired by actual historical existence of the Order of Assassins in the medieval times. The name assassin actually has roots from the word "hashish" which they consumed before their operationsDesmond Boringman was the lead for the first six? games and he was just made up.
(His 2012 bits count as ancient history btw)
He was experiencing the life a middle eastern assassin in the simulation of course located in the middle east, which is inspired by actual historical existence of the Order of Assassins in the medieval times. The name assassin actually has roots from the word "hashish" which they consumed before their operations
You mean the use of hashish? It was used as a form of manipulation as a mind altering drug used with religious propaganda if I recall by their authority. That made them blindly obedient to the extreme, ready to sacrifice their lives on commandI've never been convinced that they were an effective origination in real life with that strategy.
You mean the use of hashish? It was used as a form of manipulation as a mind altering drug used with religious propaganda if I recall by their authority. That made them blindly obedient to the extreme, ready to sacrifice their lives on command
That was partially depicted in the original game when they were asked to jump to their (fake) deaths
Well different effects according to the set "atmosphere"Feeling euphoric and really hungry have never struck me as key assassin attributes.
Wow that's tragically kojimaesque! They should remove that useless stuff from the games.Ummm..... Because canonically it's impossible.
I have to keep explaining that Assassin's Creed uses Trancers rules for time travel. How that works is you travel back in time through your genetic timeline. In AC, it's a simulation based on your genetic memory. But it requires that your bloodline directly connects to the person you are traveling into. Musashi famously only had children he adopted. Therefore, for historical accuracy, Musashi cannot ever be a playable character in an Assassin's Creed game.
This.Nobody has ever cared about the modern day timeline in AC, they could abandon all of that and nobody would notice (in fact, I thought they did with Valhalla).
That's a sales pitch to investors; not an enticing invitation to gamers. A TCG where it's pay to win is a pretty crap offering.The team inside the Ubisoft Paris studio developing Champions Tactics: Grimoria Chronicles partnered with Ubisoft’s Strategic Innovation Lab and Oasys to ensure that our use of blockchain was done in service of delivering new and innovative gaming experiences for our players. Our shared goal is to explore new ways to play alongside bringing more value to players based on empowerment and ownership. Champions Tactics offers deep strategic gameplay featuring unique in-game assets and several exciting innovations. These include millions of procedurally generated figurines, each with distinct stats, assets shaped directly by players' choices, and an open marketplace letting players compose their teams on a peer-to-peer basis —much like a physical trading card game. For months, we have collaborated closely with our community through events and beta phases to build and refine Champions Tactics. We’re excited to keep expanding and enhancing the experience together.
Some frank commentary and self-assessment there. I think it's refreshing and seems like they are taking things seriously, despite nonsense noise coming from the Ubi C-Suite."Players expect more polish, more innovation and deeper engagement from the games we release, and they're not shy about letting us know when they feel we have fallen short. This environment pushes us to do better and to be better.
"Assassin's Creed Shadows represents our opportunity to change that narrative, not just for Assassin's Creed, but I think for Ubisoft as a whole."
References, yes. But the people who existed are so cartoonishly reduced to the lowest common pop-history denominator stereotypes I don't know whether to cry or laugh, ever since the expansion for AC 2.What do you mean there was nothing 0 real? The games had large references to actual historical facts, people who existed, real life events, actual myths/mythologies specific to the countries' culture with an added amount of AC lore, science fiction and of course some changes and spice.