Not at all. Choice of character isn't going to result in poor production and storytelling. Both can be created around any character. Even if the character sucks and no-one cares for them as a protagonist, the characters around and the overall story can be compelling. Likewise you can pick a fabulous main character with loads of historic potential and couple it with bad writing and a stupid story and poor production values and create a turd.Poor production and poor storytelling are a direct result of forcing a main character that was, at best a footnote in history, and turn him into something he wasn't for the sake of whoever is forcing this sort of thing. Japanese history isn't short of figures they could have picked that would have resulted in a better story and experience.
I thought the japanese character was one of the playable prior, that you switched between them? That was not the case?Not so fast here. There was only one before the delay. The main reason for the delay is to add that playable japanese character and to appease the critics (as this argument of 2 playable characters is now been used by you here).
If you give a Chef crappy ingredients he might be able to make something out of it. But all things equal, the same dish made with better ingredients will taste better.Not at all. Choice of character isn't going to result in poor production and storytelling. Both can be created around any character. Even if the character sucks and no-one cares for them as a protagonist, the characters around and the overall story can be compelling. Likewise you can pick a fabulous main character with loads of historic potential and couple it with bad writing and a stupid story and poor production values and create a turd.
In this analogy, the story is provided a less than spectacular cut of chicken as a main character. There's nothing stopping Ubi and the writers adding any other ingredients of their own choosing to make a good meal. The main character is just one component. Trying to pin the fate of the entire story driven game, including production values ("poor production") on choice of protagonist is..I dunno. Scapegoating or something. There are multiple independent variables at play and the entire game, story, production, doesn't rest on one single parameter of character ethnicity/historical accuracy/whatever the complaint is. Considering it's a work of fiction, there's scope to do all sorts of great stories.If you give a Chef crappy ingredients he might be able to make something out of it. But all things equal, the same dish made with better ingredients will taste better.
So does Lara Croft in all of the Tomb Rader games. That didn't stop her from being a "good ingredient" to the stories she was featured in.Because he sticks out like a sore thumb
So does Lara Croft in all of the Tomb Rader games. That didn't stop her from being a "good ingredient" to the stories she was featured in.
No. Just discuss that in the appropriate RPSC thread here. Wokism is a social-political discussion.Man it’s so obvious why people have a problem with Yasuke in particular and we’re forced to dance around it. It has nothing to do with historical accuracy.
That doesn't preclude a good story. Indeed, the stand-out character would ordinarily be a key story point. For your argument to make sense, you'd have to somehow show that it's not possible to craft a good story around the situation. And I'd say that it's actually possible to craft and execute a good story on pretty much any premise, and more readily the more the situation deviates from the norm.Because he sticks out like a sore thumb
I agree that doesn't preclude a good story. It could make for an excellent story. I don't think it's a good fit for an open world AC game.
Well, not sure about how it was before but it looked like it from their own statement :I thought the japanese character was one of the playable prior, that you switched between them? That was not the case?
This will enable the biggest entry in the franchise to fully deliver on its ambition, notably by fulfilling the promise of our dual protagonist adventure, with Naoe and Yasuke bringing two very different gameplay styles
Ummm..... Because canonically it's impossible.Why didn't they simply use the excellent material from Miyamoto Musashi history? that was a real samurai who never lost one duel, lived a rather long life for the period, and died of natural causes.
I'd wager all of this would have gone over just fine if Ubisoft and the AC franchise were in a healthier place, but I don't think they have an army of people willing to give their product the benefit of the doubt in quite the same way as they might have a decade ago.
Nobody has ever cared about the modern day timeline in AC, they could abandon all of that and nobody would notice (in fact, I thought they did with Valhalla).Ummm..... Because canonically it's impossible.
I have to keep explaining that Assassin's Creed uses Trancers rules for time travel. How that works is you travel back in time through your genetic timeline. In AC, it's a simulation based on your genetic memory. But it requires that your bloodline directly connects to the person you are traveling into. Musashi famously only had children he adopted. Therefore, for historical accuracy, Musashi cannot ever be a playable character in an Assassin's Creed game.