Why you shouldn't blindly trust PR statements *cleanup*

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Update: Games supporting DLSS
July 15, 2019
The first 29 games to support DLSS include:
  • Ark: Survival Evolved
  • Anthem
  • Atomic Heart
  • Battlefield V
  • Dauntless
  • Final Fantasy 15
  • Fractured Lands
  • Hitman 2
  • Islands of Nyne
  • Justice
  • JX3
  • Mechwarrior 5: Mercenaries
  • Metro Exodus
  • Monster Hunter World
  • PlayerUnknown’s Battlegrounds
  • Remnant: From the Ashes
  • Serious Sam 4: Planet Badass
  • Shadow of the Tomb Raider
  • The Forge Arena
  • We Happy Few
  • Darksiders III
  • Deliver Us The Moon: Fortuna
  • Fear the Wolves
  • Hellblade: Senua’s Sacrifice
  • KINETIK
  • Outpost Zero
  • Overkill’s The Walking Dead
  • SCUM
  • Stormdivers
  • Vampire: The Masquerade – Bloodlines 2
https://www.kitguru.net/components/...rt-nvidias-ray-tracing-and-dlss-rtx-features/
 
How many of those game are actually out? Out of those how many actually have DLSS patched ? The damn thing is as good as dead. 90% of the games listed above will never have DLSS/RT support.

Example: We Happy Few...
https://steamcommunity.com/app/320240/discussions/0/1743358239833775643/
7 months ago.nothing ever since..
Hi,

We never actually promised this (If we could, we would), but we are looking at DLSS to see whether it is viable. Once we know that will announce when it is available.

If you are a Dev all you need to do is promise &" look into it" and Nvidia will desperately add you to its fake list...
If you needed more proof that those lists are nothing more than marketing crap...
 
The list is likely compiled from developer feedback on planned DLSS implementation. I notice Dying Light 2 is not on the list though they state to be experimenting with the feature. It's not a far stretch to assume other studios are also experimenting and if the result is satisfactory will include the feature.
 
That's what Ike has said. Mention you are looking into it, and you make the list. Doesn't mean it'll ever happen. Reminds me of all those consoles with promised launch titles etc., where they ended up with nothing. Basically, as a dev you register interest in case something proves worthwhile. If it doesn't, you don't do anything about it. So all 'this game is getting XYZ/releasing on platform's ABC' announcements can't ever be taken at face value. All such announcements are just, "if this tech goes anywhere, we'll be on board."

The state of DLSS is the games released with it, and not the games associated with it. So as Ike says, which games actually have DLSS implemented (in its best, properly trained rendition and not the early form that's all blur)?
 
It's almost guaranteed that any RTX game will support DLSS along side the RT features as a way to boost fps, as happened in Tomb Raider, Battlefield V and Metro Exodus, these games received DLSS even though they were not on the original initial list. NVIDIA also released demos for Justice and Atomic Hearts with DLSS support implemented, so the ground work for them is already done. DLSS was also added to Anthem, FF15 and Monster Hunter. It's also heavily expected that Vampires BLoodlines 2, MechWarrior, Cyperpunk and Call Of Duty will support DLSS since they are all confirmed to be RTX titles.
 
Directly from the horse's mouth below the list:
https://nvidianews.nvidia.com/news/...racing-and-ai-to-barrage-of-blockbuster-games
Certain statements in this press release including, but not limited to, statements as to: the world’s top developers adopting NVIDIA RTX and providing developers tools to add ray-tracing and AI effects; a barrage of games being developed on the NVIDIA RTX platform; the impact, benefits, abilities and performance of the NVIDIA RTX and the NVIDIA Turing architecture-based GeForce RTX gaming GPUs, including the RTX platform benefiting from support in Microsoft’s API, games adopting it in development for Windows and Vulkan APIs, hardware acceleration integrated into the Turing architecture, the ability to integrate real-time global illumination to achieve the most realistic lighting simulations seen in real-time graphics, games featuring real-time shadows and features, enabling a future where games are more realistic and immersive and pushing the boundaries of graphical fidelity, investments in RTX allowing huge graphical leaps forward and making games more lifelike and dynamic, the Turing architecture shattering the photorealism barrier, applying AI to anti-aliasing results improving gaming and the easy ability to integrate ray tracing into games and it bringing techniques that are game changers; NVIDIA RTX being the industry-standard platform for adding real-time ray tracing to games; RT Cores enabling real-time ray tracing and details; the NVIDIA RTX platform and GeForce RTX 20-series GPUs bringing ray tracing to games 10 years ahead of schedule; games using GeForce GPUs using AI and hardware light-ray acceleration; GeForce RTX and the Turing architecture providing an astonishingly powerful new foundation for game development by combining ray-tracing acceleration, artificial intelligence hardware and programmable shading in one GPU for the first time ever; the games that will feature real-time ray tracing and Deep Learning Super-Sampling; GeForce RTX GPUs supporting DLSS and the benefits of it; many of the industry’s most important companies supporting the NVIDIA RTX platform; GeForce RTX making the future now and NVIDIA reinventing graphics with real-time ray tracing; and Nixxes Software continuing to collaborate with NVIDIA are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners' products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the most recent reports NVIDIA files with the Securities and Exchange Commission, or SEC, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q. Copies of reports filed with the SEC are posted on the company's website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

Summary: "We are probably full of shit but we legally don't care as long as we have people eating it up. Don't hate the playa. Hate the game!"

Posting marketing crap from any company on this forum should become a bannable offense. Post technical presentations (papers/videos), third party benchmarks etc..But please spare us the PR BS once and for all.
 
Seems you are missing quite a few games if you refer to Nvidia's original list.

You mean the original PR piece which has items which have not materialized into actual DLSS support?
 
You mean the original PR piece which has items which have not materialized into actual DLSS support?
There is currently DLSS support for some games on that list and for some games not listed that later added support for DLSS. I would not expect DLSS support for a game that has yet to be released.
See @DavidGraham post above for the "materialized" DLSS supported games.
 
NVIDIA's original and last list include 25 titles:
  • Ark: Survival Evolved
  • Atomic Heart
  • Dauntless
  • Final Fantasy XV: Windows Edition
  • Fractured Lands
  • Hitman 2
  • Islands of Nyne
  • Justice
  • JX3
  • Mechwarrior 5: Mercenaries
  • PlayerUnknown’s Battlegrounds
  • Remnant: From The Ashes
  • Serious Sam 4: Planet Badass
  • Shadow of the Tomb Raider
  • The Forge Arena from
  • We Happy Few from
  • Darksiders III from
  • Deliver Us The Moon: Fortuna
  • Fear The Wolves
  • Hellblade: Senua's Sacrifice
  • KINETIK
  • Outpost Zero
  • Overkill's The Walking Dead
  • SCUM from
  • Stormdivers
https://www.nvidia.com/en-us/geforce/news/geforce-rtx-dlss-new-games-september-2018/
https://www.nvidia.com/en-us/geforc...-new-technologies-in-rtx-graphics-cards/#dlss

Out of that list, only these titles made the cut:
  • Shadow of the Tomb Raider
  • Final Fantasy XV
  • Justice (in a demo, game not released yet)
  • Atomic Hearts (in a demo, game not released yet)
Despite this, NVIDIA proceeded to add support for the following titles outside the list:

  • Monster Hunter World
  • Battlefield V
  • Metro Exodus
  • Anthem
 
^^ So the lists are useless as they predicted correctly just 4/25, right? .

Even if the extra games would have been there, the accuracy would have been 8/29 which is really poor
 
So 8 games?
6 games, since two of those are demos.
Two of them being demos (i.e. single levels?) is very relevant because nVidia must train every scenario for every resolution, so in those demos we could be looking at less than 5% of the total development time to enable DLSS.


While it seemed interesting at first (as a super advanced upscaler better than checkerboard), people have now been looking at DLSS for what it actually is:

- nvidia's attempt at justifying turing's tensor cores as a relevant feature for games.

Turns out nvidia's engineers can't for the love of their life use the tensor cores for anything in games, other than performing regular non-matrix FP16 calculations.
DLSS takes months to train for each game, and they must to do so for every resolution because ultrawide takes another handful of months to implement on top of the previous, and apparently they aren't even using the tensor cores for that.

And now that AMD's Contrast Adaptive Sharpening is better, open source and has already been ported to GPU-agnostic tools, I'm guessing DLSS will die very soon.
I wouldn't be surprised if DLSS doesn't actually get implemented in more than the 6 already released games, since its implementation is such a waste of resources.
 
NVIDIA's original and last list include 25 titles:
Despite this, NVIDIA proceeded to add support for the following titles outside the list:

You seem to be trying to make it seem like that is a good thing?

Nvidia are the ones that maintain that list. They are also the ones that are in the absolute best position to actually ensure that a dev on that list DOES implement the tech. So why should anyone applaud/praise them for fapping about and doing random things while having PR-puff like that list around?

That a company, any company, not just Nvidia makes a "hey look, these titles will do X" list. And then does not ensure that list is at least 90+% true.

it might be acceptable in your world, but i would prefer to try and live in a world where that is unacceptable behaviour.
 
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