There's two muddled arguments going on now - DSoup saying Sony brings a load of RT experience from digital cinema, and you saying it's gaming related.
Two arguments that don't seem mutually exclusive AFAICS.
The folks from digital cinema that produce full-length 3D animations probably know better than game developers how much detail / variable size needs to go into different scenes that vary in pacing, scope, etc.
Only exception might be the very few studios that still put off-engine FMVs in their games, like Blizzard.
(Actually I can't think of any other besides Blizzard at the moment.)
If AMD has an RT HW solution, it'll be making an appearance in their GPUs and not be PS5 exclusive.
Ok let's all agree here and now that AMD will eventually launch PC graphics cards with real-time raytracing hardware.
What I can't agree with is the idea that AMD is in a rush to launch RTRT-capable hardware so the 2019 Navi cards absolutely need to come with whatever RT HW is coming in the 2020 PS5.
. That presents no timeline for when it'll appear in PC GPUs, but it won't be a long, long way off because AMD will be significantly disadvantaged in that area, so they'll want an (effective) RTRT solutions ASAP.
They will? Are you sure?
I can't find a single RTX card review telling people to rush out buying it because of ray tracing, and I can't find a single review of a RTX-enabled game saying it's a game-changer of any kind.
OTOH I can find lots of reviews saying the exact opposite, that RTRT isn't worth the money and performance deficit right now. I see reviews saying people should buy the GTX1080 Ti instead of a RTX2080 if they can find it cheaper. And I see nvidia's fiscal reports saying the RTX line didn't sell as well as they had predicted.
It doesn't sound like 2019 is a critical year to bring RTRT to the PC market, at all.
How long is "
a long, long way off"?
I haven't dismissed it. I said are the Sony Cinema guys involved? You said they don't need to be. I ask what then does Sony bring if the cinema people aren't involved?
You
literally just dismissed my point of Sony having hardware teams that have been consistently working on imaging processors for the last decade. It's right there in my post that you quoted.
¯\_(ツ)_/¯
And you really think Sony has nothing to bring to the table when developing gaming hardware?
They have a bunch of (
very) successful 1st party development studios under their wing, who are supported by
a team dedicated to low-level optimization for their hardware and includes Sony's own lead system architect for the PS4 and PS5.
I feel like you're just not being rational here.
Anecdote: my friends split into games and sfx/animation work after uni and there's no crossover in careers.
There's been no reason to crossover until very recently, though. Real-time raytracing is only months old in the consumer's hands.
Sony did nothing in particular with the PS3 GPU, and relatively little to GCN for PS4 and Pro.
That's not a fair statement at all.
Sony worked a hell lot on the PS3's hardware, and Cell ended up being extensively used as a pixel shader co-processor for the console, effectively contributing for its image output pipeline. Not to mention the fact that the nvidia GPU in PS3 was a reportedly late inclusion to the system.
Somehow the
B3D mythology says that all people from Sony who worked on Cell were fired or retired. Which to me is a bit odd because Sony never stopped working on processors and in companies with several thousands of employees, people are often put into projects that span many years. Maybe others here have more factual knowledge than me, IDK.
And whatever they did do, MS did a better job of getting more performance out of GCN with the X1 (though time and price were definitely on their side).
They did a
better job?
AFAICS, Microsoft launched a higher performance console that came in a time when 16FF+ was significantly more mature, got 50% more RAM and costs substantially more to make because every single system needs to be fine tuned to achieve those clocks.
It was a
different job, not a
better one.
The concerns some senior posters have posited is that with AMD being behind on their RT implementation a lot of the code or RT shaders are being optimized for nvidia and that could have performance impacts on other IHVs.
Does that really matter, now that we know both PS5 and XBTwo will have an AMD GPU?