Except they aren't trying to sneak the 960 in as their baseline comparison point in place of the 260/750Ti like you suggested above as they do measure performance on those GPU's first and find them wanting.
Also, I did specifically say
"One or two may have but the general trend seems to be that consoles are punching almost exactly in their weight range compared to PC GPU's." I said that specifically with ROTR in mind. That was the "one" I was referring too, the other was Batman. If we look back over the last 10 or 20 face offs would your conclusion hold?
Truth of the matter; the consoles DO punch above their weight.
Using a properly representative sample, i.e. not cherry picked DF face offs, but
all DF face offs over a given time period, prove this. More importantly, prove that the difference is in the region of 60%. I guarantee it won't be possible.
We have lots of game developer feedback stating so.
Are they talking about GPU equivalence or total system (CPU and memory) equivalence? And what level of optimisation are they assuming on each platform? What platform do they primarily support? The bottom line is that people can say whatever they want, but the only objective source of which I'm aware of, that specifically measures frame rate at carefully matched settings, says pretty much the opposite.
It might not fit your worldview, but it definitely appears to be the case.
Yes, I agree that world views and aspirations definitely come into play here. So let's looks at the last 10 face offs and see what the real situation is.