How about another Hitler related one?
In my opinion, we're left with an art problem rather than a technical one.
Realistic looking assets are time consuming to generate.
Tim, are you going to put up a website somewhere so you can show off your collection? I'm sure we'd love to see it.
Pretty much everyone uses UV mapping and yes, Photoshop and GIMP are used for texture.
UV map, then do an initial sketch of what you want...
EDIT: ah, https://jim.sh/svn/jim/devl/playstation/ps3/eye/test/
This is hilarious.
There is probably an option to bake the procedurals to textures inside LW. All you're going to find in the binary file is some parameters for the...
Most games have a very specific looking art style; I doubt anyone but hobby game developers* would use the generic chairs, boxes, etc.
Sir, you win one (1) internets.
I've spent literally days of my life playing AoE, and AoK.
Nintendo isn't even doing "proper" emulation, it's all HLE.
neat game! reminds me of http://www.armadillorun.com/
EDIT: ha, it's mentioned in credits and already been posted here.
gjaegy: that's a great explanation of something I've been unable to explain to people who can't see it. your english is fine :)
lmao, thank you, I needed the laugh today.