Recent content by WKjun

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    Alpha test -> alpha to coverage tool

    That's it! Thank you very much! Sorry for my late reply, I had so much work to do. Now even this game is fun to play! :)
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    Alpha test -> alpha to coverage tool

    Thanks for your analysis. How may I manage boosting alpha channel contrast only?
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    Alpha test -> alpha to coverage tool

    GLView: OpenGL32.INI used: SoF 2 (w/o alpha to coverage): SoF 2 (alpha to coverage): The palm is dark green actually. Quiet dark. I've tried ForceMSAAMode=0/2 and ForceMipMapping=0/1.
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    Alpha test -> alpha to coverage tool

    Hi, I'd like to upload a screenshot here, but I do not have any web recource to put it on. Is there any way to upload to the forum directly? However, it may be because of the game Soldier of Fortune 2 (not in the list of tested games). I try Doom 3 next. At least I've found out (GLView)...
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    Alpha test -> alpha to coverage tool

    Hi there, at least it works with ForcePixelFormat 15 or 16 (I spotted no difference). But if I come closer to a plant for example it is not smooth opaque but more or less opaque pixels can be seen, the effect is pretty awful in low and mid resolutions. I cannot post a screenshot because...
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    Alpha test -> alpha to coverage tool

    By the way, what is your recommendation about forcing settings by driver or app? At the moment I set both to the same setting (2xAA, 16xAF, VSync on, etc). Is it better to set the driver to "let application decide" and setup the app/opengl32.ini only?
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    Alpha test -> alpha to coverage tool

    Hello again! Thanks for your instant reply. I'm now at work and I'm going to test your suggestion in a few hours. I did not know about the possible values for "ForcePixelFormat". I only tried "0" (default) and "1", not knowing about it's meaning. Has this something to do with color depth? So...
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    Alpha test -> alpha to coverage tool

    Hi! I'm highly interested in this project. So I've tried the demo and I was even more excited! Great job Humus! After that I've downloaded the modified OpenGL32.dll & .ini and I tried it with Soldier Of Fortune 2. I know it hasn't been tested with this game but it doesn't seem to work...
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