I’ve seen it mentioned multiple times that gamegpu fabricates/interpolates a lot of their data. If true we really shouldn’t be using them as a source for anything.
I can believe it too given the number of CPU and GPU combinations they claim to be benchmarking.
Yes but that means there’s a risk that AMD will still need to nudge/help devs to do things “properly”. Not ideal. Nvidia and Intel will care less because their stuff will work with just the mandatory inputs.
Well Nvidia talked about hardware LZ and deflate decompression at GTC 2021. Direct Storage came out in 2022. Not seeing any real opportunity to bamboozle the competition here.
Btw, are deflate and gdeflate interchangeable? How exactly does a hardware deflate decompressor help with DS gdeflate?
Those guys aren't infallible by any means but it's hard to believe Nvidia proposed (and Microsoft endorsed) a decompression scheme fit for GPUs that actually isn't fit for GPUs. Why would they make such a fundamental mistake like not realizing the memory and cache subsystem is inadequate?
That’s huge.
Btw how are clothes modeled in UE5? The Marvel 1943 implementation is really good. Are clothes a separate mesh or is it just really good character animation.
I’m sure there will be a Blackwell programming guide and architecture whitepaper when they’re willing to share more. Probably closer to when Blackwell is shipping. For some reason they’re being real cagey about Blackwell details at launch.
That’s true but you gotta start somewhere. DXR 1.0 didn’t solve every problem either. At least with DXSR there is an avenue to introduce improvements to the common api if the IHVs play nice with each other.
What’s PC specific about it? Nvidia describes the format as 64KB chunks of data optimized for parallel processing on GPUs. Just another compute shader.
Short lived advantage if AMD hopes to play in the ML space or update shader based FSR in the future.
Yeah either way Nvidia and Intel will continue to do their thing.
One benefit of the bundling is that devs don’t need to worry about testing individual 3rd party implementations when...
Well it needs to be the worst one because it’s also the most widely supported one.
As to why ship anything at all - that’s a good question. I can’t imagine Nvidia and Intel being happy with FSR. Or Microsoft for that matter. My guess is it was a compromise to maximize adoption since there is...