It's true Konami with MGS2 on Xbox didn't do a great job, but I think the Xbox port of Silent Hill 2 wasn't bad at all. The Xbox version had its advantages. Either way PS2 might have its advantages, but the Xbox was just a beast of a different level. Sure, more could be done on Xbox, but we're...
Yes, sure. I think they could have taken advantage of the xbox architecture to improve certain aspects of the PS2 version, as happened in Silent Hill 2 which, for example, had the per-pixel lighting flashlight on the Xbox. However, as already mentioned, the ps2 could do things thanks to the high...
Maybe metal gear solid 2 on the xbox was a bad port, but I think that to reach the performance of the ps2 version they would have to reduce some fill rate bound effects, such as rain, smoke etc. (in Silent Hill 2 for Xbox they reduced the fog, for example). Even in multi-platform it happened...
It's possibile, with custom assets and/or custom engine. Rise of the Tomb Raider was ported on xbox 360 with very good results, and the Switch is a more capable hardware in comparision
I donìt think, the xbox has 1.3 tf in fp32, however the two architectures are very different but I think that xbox one gpu is more powerful, it has also a more capable cpu, greater memory bandwitch (yes maxwell is a very efficent architecture from the point of view of saving bandwitch , but we...
PS3 version runs with triple buffering, while 360 is in double buffering. Triple buffering is a problem for eDRAM, because it is only 10 mb. The optimization on ps3 multiplatform games has improved a lot :), too late unfortunately ...
it is true! sometimes in mid distance is better on 360 but in general it is much better on ps3, from close and long distance (see the mountains). AF seems to be selective / adaptive anyway
http://images.eurogamer.net/2013/articles//a/1/6/1/6/0/0/7/PS3_130.jpg.jpg/EG11/resize/1280x-1...
I think definitively that the difference is caused by a lower AF on the 360 version. It seems like far cry 3
http://cfa.eurogamer.net/2012/articles//a/1/5/3/2/2/7/0/PS3_024.jpg.jpg/EG11/resize/1280x-1
http://cfa.eurogamer.net/2012/articles//a/1/5/3/2/2/7/0/360_024.jpg.jpg/EG11/resize/1280x-1...