Recent content by SoftwareGuy256

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    State machines.

    This post is wrong on so many levels. Please consult sipser, henneseey, and patterson.
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    Soundcards an outdated concept?

    Stop derailing this topic. if you want to talk about input devices make your own thread
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    Dual DVI montior

    Two questions: 1) I am running a dual monitor setup 1920x1200 and 1680x1050 at 60 hertz 32 bit color for both. Is this a lot of for a 6800? 8800 GTX? I am running the latter and I am noticing my temperature increasing 5 degrees celsius. 2) When running a game fullscreen, is the GPU...
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    Soundcards an outdated concept?

    I was thinking about getting the Soundblaster X-FI, but ended up not getting it because of the trouble with getting 7.1 surround setup. Driving home I realized why do we even need a sfx card these days? The x-fi fatality series chip looks like it runs without any heatsink hence low...
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    Realtime Global Illumination - call for demos

    I've run a few of these demos and I'm a bit skeptical about all this realtime radiosity. No source code to see whats going on underneath and the results don't really look all that impressive. It doesn't seem to have the quality of radiosity that is seen in lightmaps such as quake 2.
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    NVIDIA GDC07 Presentations Available

    show me your demo arun :lol:
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    Any word on CG 2.0?

    Release date? Is it going to implement geometry shader support for OpenGL 2.0 and winXP?
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    ShaderX

    I just got most of the ShaderX series (3, 4, 5) recently, and I have found it to be a great resource. I am currently working on the parallax occlusion mapping and the PRNG noise chapters in volume 5. The source codes are great and work exactly as expected and they actually compile without much...
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    New site

    The old format was much more utalitarian and to the point. This new site layout frankly sucks. The text spacing is odd, there is overall less text but more in-your-face ads.
  10. S

    The sense in programming to the metal

    I don't think you have a clue as to what you are talking about
  11. S

    Xna objects, space partitioning etc

    BVH, camera/light frustum culling, progressive meshes, and occlusion queries work very well for me. Batching is also important.
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    Direct3D 10 rocks :)

    D3d10 and Vista have a more efficient IPC that keeps more operations in user mode. Since its a shadowmap demo i'm assuming its just unoptimized and the gains you are getting in dx10 is just a reduction in kernel context switching.
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    Where to buy ShaderX & ShaderX 2?

    I know these books are probably very outdated, but I think they would be useful to fill in some gaps in my shader programming knowlege. I was also impressed with the content in the sample chapters that can be acquired from the ATI developer website. Unfortunately, they are not available on...
  14. S

    Running Cg Programs on the CPU

    It's in the CG 1.5 manual near the middle. Personally I don't think that manual makes any sense.
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