Just increasing the multi-threadedness might not help the problem, though, because that introduces different bottlenecks depending on how CPUs handle multi-threaded workloads. There is latency between AMD CCXs, for instance, and you could in theory no longer be limited by the time it takes to...
Yeah, people seam to want Microsoft to come in and just money hat their way into industry dominance, though a fair amount of people already accuse them of doing it already.
Honestly, it's probably a good thing that the 3 main players in the console space have 3 different strategies. There is a...
We need an interview series with some of the people who worked on these engines. Beyond the technical workings of how they achieve what they achieve, I'm interested in how they decided to do what they did. I mean, obviously it was for performance, but it's really interesting to know the...
I would only disagree with this because Hellblade 2 and Indiana Jones are 2 of the best looking games of this generation and both showcase the Series X well.
Me too, but the people he gets. Well, I guess I somewhat disagree about not liking his interview style. There is plenty I don't like, but I like the long form format that lets people talk about subjects as much as they want.
That depends a lot on how you define "hardcore". There must be someone out there who plays 100s of hours a month streaming games, which I would define as hardcore. But, maybe they only play Vampire Survivors and Balatro. Is that hardcore?
I can still notice the lag, but I wouldn't call it unplayable. I actually think it's a tad nicer on my Xbox One than it is on my PC, because the way it acts when it gets spotty is better, and seams to maintain player inputs. But I do use it a fair amount. Mostly to test games, sometimes if I...
They are relatively good metrics, though ;)
New numbers came out today.
Also...
Yes, still relative numbers. But that's a pretty big percent to growth. And it tracks what I said earlier, that Gamepass' growth is coming from cloud and PC because they've reached a near saturation point on...
Gamepass' growth has shifted from console to PC. Those hours streamed also indicate a growth in cloud, but PC for sure has seen an uptick. "Nobody" might have used it in the past, but plenty more are using it now. And likely more in the future. They've essentially hit their saturation point...
While I'm not against this, I think in some ways this points to a question about art. Should art be made for it's consumption, or for the expression of the artist?
There is also a world of difference between "almost won" and "3rd place by a slim margin". But we can just agree to disagree on this point. They have been on a decline in console sales since their peak with 360, that's for sure. They've essentially had a single outlier of a generation when it...
I never said it was the same tier of losing. I don't even know that I've graded any of their losses in any way that wasn't determined by where they ended the generation. Which was, in third place. I think you are the one grading their loss by some other criteria. I'm simply pointing out that...