Recent content by Rainsing

  1. R

    The order in which the triangles get rasterized

    Thanks a lot guys! Your replies answered my question well. Then I guess there must exist some queuing mechanism in the output merger stage to guarantee the blend order?
  2. R

    The order in which the triangles get rasterized

    Hi there, I am on a quest to improve our transparency sorting within a single mesh. The idea is to reorder the vertex indices at export time, so that some triangles always get rendered before others. A precondition for this approach to work is, the GPU keeps the order in which the...
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