Recent content by RagnarokFF

  1. R

    VRS: Variable Rate Shading *spawn*

    The slide at 15:00 minute and 5:37 suggest PS5 uses HW
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    Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

    VRS is a win lose tech and the developers never claimed the opposite. The trick is to use it in a way the gamer doesn't see the loses. The developers claimed he achieved exactly that. Unless a gamer stares for half an hour onto a screen and zoomed into the picture.
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    Digital Foundry Article Technical Discussion [2021]

    Your comment makes no sense. We know PS5 BC mode is limited to ~600mb/s and games in BC have very long loading times. Native games load much faster across the board. Not all ~2 seconds, though. Resident Evil developers just optimized their code more by the looks of it. nevertheless every native...
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    Digital Foundry Article Technical Discussion [2021]

    And targeting 60FPS on PS5 and Series X|S.
  5. R

    AMD FidelityFX on Consoles

    Misinterpreted by you then.
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    Digital Foundry Article Technical Discussion [2021]

    I was referring to you saying they ported PS4 Pro settings and called it a day. That's false.
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    Digital Foundry Article Technical Discussion [2021]

    No. https://www.eurogamer.net/articles/digitalfoundry-2021-marvels-avengers-next-gen-console-head-to-head https://www.eurogamer.net/articles/digitalfoundry-2021-marvels-avengers-ps5-every-upgrade-tested
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    Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

    You are missing the important statement by Matt. He said those features aren't mutual exclusive and if available you'd use both. There is no reason to do a comparison, because using both always wins. Percentage just for this example and based on nothing. Using feature A: 30% saving Using...
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    Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

    How do you explain the Series X dropping there, if I/O is the issue. Seems to be entirely a software problem with the game code or API.
  10. R

    Direct3D Mesh Shaders

    Talk about mesh shaders :runaway:
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    Xbox Series X [XBSX] [Release November 10 2020]

    Good video, awful comments.
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