Recent content by Per Lindstrom

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    Windows 11 [2021]

    "In an in-depth interview with Microsoft’s security skipper David Weston, Branscombe reports that many of the bombshell hardware requirements come from enabling the hardware virtualization features called Virtualization-Based Security (VBS) and Hypervisor-Protected Code Integrity (HVCI)." ----...
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    Shader Compilation on PC: About to become a bigger bottleneck?

    Linking another good article about this issue. A little clarification on modern shader compile times – Yosoygames
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    AMD FidelityFX on Consoles

    We should have a thread like this for PC too.
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    AMD: Navi Speculation, Rumours and Discussion [2019-2020]

    I'm too old for youtube, I belong to a generation that learned to read. Interesting pictures nevertheless.
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    AMD: Navi Speculation, Rumours and Discussion [2019-2020]

    More pictures. https://videocardz.com/newz/amd-radeon-rx-6000-3-fan-and-2-fan-graphics-card-pictures-leaked-by-jayztwocents
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    AMD: Navi Speculation, Rumours and Discussion [2019-2020]

    Missed 10 minutes edit window, "Som kind av" should have been "Some kind of", sorry for my "Swenglich". I see latency as the biggest problem, but I wonder if that can be solved by a very fast decompressing circuit? Will solve most of Direct Storage too, and 16 GB Vram will be more than enough.
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    AMD: Navi Speculation, Rumours and Discussion [2019-2020]

    About limited bandwidth. Could AMD use some kind of texture compression? Sony bragged about compressing textures, to half size, lossless. They use it to transfer data, from NVMe to Vram, at double speed. I wonder if same technique could be used to transfer data from Vram to GPU? Som kind av...
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    AMD: Navi Speculation, Rumours and Discussion [2019-2020]

    The heat dumped outside, not inside? :shocked: Yes i prefer blowers to.
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    Shader Compilation on PC: About to become a bigger bottleneck?

    It may be taxing, but it's a very beautiful game, with great gameplay.
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    Shader Compilation on PC: About to become a bigger bottleneck?

    One strategy can be to compiling a slow version of the shaders in short time, and then pop up a question window. Your Shaders, for this game, are not optimized, this takes rather long time. Optimized Shaders increase performance. Do you want to? * Play now, you will be asked if you want to...
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    Shader Compilation on PC: About to become a bigger bottleneck?

    It may be so, that's the case for Horizon Zero Dawn. 12 GB is extreme, so yes, something is very wrong.
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    Shader Compilation on PC: About to become a bigger bottleneck?

    Lack of memory? DX12 need more memory then DX11, i have been told. Maybe this is one reason?
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    Shader Compilation on PC: About to become a bigger bottleneck?

    Interesting topic. One way to implement it, could be a right-click on game-icon, and then select compile shaders in background.
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    Horizon Zero Dawn [PC]

    Skip Intro Video with Alt-F4. Restart game after optimizion first time. In game benchmark from Sweclockers, the video is where they tested it. https://www.sweclockers.com/test/30164-snabbtest-grafikprestanda-i-horizon-zero-dawn
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    What are you playing now? [2018-2021]

    Returned to Borderlands 3.
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