"In an in-depth interview with Microsoft’s security skipper David Weston, Branscombe reports that many of the bombshell hardware requirements come from enabling the hardware virtualization features called Virtualization-Based Security (VBS) and Hypervisor-Protected Code Integrity (HVCI)."
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Missed 10 minutes edit window, "Som kind av" should have been "Some kind of", sorry for my "Swenglich".
I see latency as the biggest problem, but I wonder if that can be solved by a very fast decompressing circuit?
Will solve most of Direct Storage too, and 16 GB Vram will be more than enough.
About limited bandwidth.
Could AMD use some kind of texture compression?
Sony bragged about compressing textures, to half size, lossless.
They use it to transfer data, from NVMe to Vram, at double speed.
I wonder if same technique could be used to transfer data from Vram to GPU?
Som kind av...
One strategy can be to compiling a slow version of the shaders in short time, and then pop up a question window.
Your Shaders, for this game, are not optimized, this takes rather long time.
Optimized Shaders increase performance.
Do you want to?
* Play now, you will be asked if you want to...
Skip Intro Video with Alt-F4.
Restart game after optimizion first time.
In game benchmark from Sweclockers, the video is where they tested it.
https://www.sweclockers.com/test/30164-snabbtest-grafikprestanda-i-horizon-zero-dawn