Valve just announced that the Linux Steam client now supports running Windows games, albeit with a pretty small whitelist to start. Apparently Valve has been funding WINE and DXVK for some time.
From the announcement:
Windows games with no Linux version currently available can now be installed...
I have no solution but I share your irritation. I listen to podcasts when I walk and they're always too loud or too quiet. I actually think the granularity might be okay if they would just make the scale logarithmic instead of linear.
It's a weird example because something like that could be actionable depending on what types of claims were made, e.g:
https://www.law360.com/articles/888250/mcdonald-s-extra-value-meals-no-deal-class-claims
Obviously I'm not saying the situations are perfectly analogous or whether this...
Racing games use a lot of really big textures. 700 cars all with detailed cockpits, undercarriage, and then maybe 20-30 liveries each. Circuits are multi-textured and probably reuse a fair bit of assets from one to the next but it's still quite a large area.
I think it's because AMD wants the higher priced CPUs to consistently win benchmarks (among their own CPUs), which wouldn't be the case with same or higher clocked 4 cores.
Seven studios seems an awful lot. By comparison Dice has 2, Blizzard 9, iD 2, and Epic 6. I tried to think of more besides Epic that weren't wholly owned or backed by a publisher but drew a blank.
Are you at stock memory clock? It seems to be--as the article says--mainly an issue with overclocking. I posted about it on this board a while ago because I was confused as to why I was seeing a checkerboard at the so-called "safe starting memory overclock". But yeah, not a big deal really...