Recent content by n64

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    What is the best cable to hook up GCN to TV?

    I know of 3 types of cables, Composite,S-Video and Component but I want to know which one is the best and if I get the best one will it make any difference if I dont have an HDTV?
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    PSP ??

    I think comparing GBA to PSP is like comparing the PS2 to GC, the second is more powerful but the first has a bigger userbase and that means more developer support.
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    Anybody know how many polys the best looking game on n64 had

    I just wondered if anybody knew cause I was wondering if any later games pushed more than 160,000 polys.
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    Best 8/16 bit console hardware

    With the SuperFx and SuperFx 2 chips developers could get around the slow processor cause those chips increased SNES's CPU speed to 10.5 and 21.0mhz. Here is some pics of SFX and SFX2 games Virtual Figher ported from PC but never released. FX2-chip Power Slide from Elite. Never...
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    Was the SNES's graphics processor programmable?

    Here is the description of mode 7 on http://www.nintendoland.com Mode 7 The SNES has seven different "states" to work in and the seventh is the most spectacular because it lets big backgrounds be scaled and rotated to create impressive 3D illusions like flying over a landscape in a plane...
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    Bouncer is the best looking PS2 game

    The first game to use polygons was I,Robot, made in the 80s, by atari. Here is a link http://www.classicgaming.com/rotw/irobot.shtml
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    Media Create Japan numbers - Nov 18th - Nov 24th

    Resident Evil 0 came out for gamecube and the pokemon games came out for Game boy Advance
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    Media Create Japan numbers - Nov 18th - Nov 24th

    1 Nintendo Game Boy advance 150,800 2,313, 400 2 S C E PlayStation 2 38,400 3,101,500 3 Nintendo game cube 37,400 923,400 4 Microsoft Xbox 1,900 273,600 5 S C E PUREISU TESHON 1,800 205, 900 6 BANDAI A swan crystal 1,300 102, 500 7 BANDAI A one dozen one color 390 115...
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    SIS Strikes Back... at someone...

    On the topic of SIS does anybody know how many polygons the SIS 530 can render cause that is the graphic card I have
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    If the n64 had such a small texture cache then...

    How did Factor 5 get access to microcode? They were really good with the hardware, at one point in Star Wars: Battle For Naboo it was pushing 180,000polygons at 30FPS
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    If the n64 had such a small texture cache then...

    What was playstations texture cache? or was it unlimited cause of Cds? & for some reason it didn't seem like DK64 had as good textures despite the fact it used the expansion pak, DK64 was really good at pushing polys, on the game when I zoom the camera out the Kongs look almost CG quality
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    If the n64 had such a small texture cache then...

    Banjo-Kazooie didn't have a slow frame rate and with a more time I bet Banjo-Tooie would have ran at 30FPS
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    If the n64 had such a small texture cache then...

    How did Banjo-Kazooie have such beatiful textures in only 4kilobytes? Does anybody have any guesses on how they did that
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    N64, fillrate monster of the previous generation?

    Here is the last known specs for the SNES Nintendo Disk RAM: 8 Mbit Sub memory: 1 Mbit Rom Memory: 2 Mbit Co-CPU: 32-bit RISC CPU speed: 21.477Mhz Cache: 8 Kbit Access time: 0.7 sec Data transferring speed (between the SNES and the CD-rom): 150 or 300 Kbit/sec CD-I...
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    N64, fillrate monster of the previous generation?

    To be exact the Snes had a 3.58mhz processor
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