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One of the developers working on bringing Hammer/Source features to UE tesselated the prototype texture grid. 🙂
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Yeah, but the cool thing (heh) would be that the cooling is built in. No "dock", an EGPU is almost entirely dependent on cooling not...
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Pre building BLAS is pretty much a universal feature of RT on console now, which DXR doesn't allow (among other issues). That the API...