Recent content by mech

  1. M

    1st generation 360 and HDMI

    As mrcorbo said, I think it would be far cheaper and less hassle to just acquire a pre-slim 360 Arcade on the cheap and plug your current HDD into that, or get a Slim and use the transfer cable to get your data across. If you've got a first gen system it'll probably eventually RROD anyway - my...
  2. M

    Benefit of 1080p over 720p: Is it worth it?

    Personally I disagree with you here. I notice a large difference between SD and HD. However usually 720p is good enough for video - I do tend to struggle to notice a huge amount of difference between 720p and 1080p, the source really matters at this point. Many PAL DVD releases were 576p...
  3. M

    Digital Foundry Article Technical Discussion Archive [2010]

    Oh wow, I had no idea that grandmaster was Richard Leadbetter, that name brought back huuuuuge memories from UK gaming magazines of the early 90s... that's awesome.
  4. M

    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    And some of us are still waiting for our copy to show up :(
  5. M

    Moving Level

    Guys, I wrote that then grabbed the quote and didn't go back to edit it to match it exactly, as I figured the meaning was pretty clear. When I said "every other" it was a generalization - as you can see in the quote he says "we wanted to do it differently than most people had done trains...
  6. M

    Moving Level

    I thought the Uncharted 2 train level was meant to be technologically impressive because it did things the "hard" way - every other train level in games has a static train while the world moves around it, greatly simplifying the physics needed for the characters...
  7. M

    PS3 OS Resources.

    re: PlayTV, the game has automatically higher priority access to the HDD, so PlayTV will drop frames while recording if you're playing something intensive, but the game should be unaffected.
  8. M

    Predict: The Next Generation Console Tech

    People confused about Beyond3D forum members low-balling next-gen tech numbers should know there's a bit of history of this on the boards. When predicting 360/PS3 CPUs, there was a common thread of people picking 1-1.5Ghz numbers, and I was laughed down for picking 3Ghz... :lol: That was at...
  9. M

    Are decent shadows really THAT expensive?

    I agree, I loved the shadows in dead space. The game runs so smoothly and the graphics just 'fit'... there are no obvious rough edges. As already mentioned, what's up with the shadows in Mass Effects and a few other games, where they appear to be made up of dots and look TERRIBLE. Lots of...
  10. M

    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    He already said that he made a mistake in comparing the demo with the full game.
  11. M

    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    Regarding the SF2 resolution, from what I understand the game is a 4:3 game and then the "16:9" mode is just a zoomed in view of the game, hence the larger sprites with dodgy scaling. If you switch between 4:3 and widescreen mode you can see how zoomed in it becomes. Oh and that would also...
  12. M

    MGS4 3D engine post mortem [translation needed]

    If it wasn't for PS3 (and Epic Games) 360 would have only had 256Mb of RAM, so hey, competition is good, we'll leave it at that :)
  13. M

    Overclock the n64?

    That sounds like what you'd expect.
  14. M

    Overclock the n64?

    480i can have 60 frames per second, as it displays a field every 1/60th of a second. You just get half the resolution (240 lines). PS2 programmers tried to take advantage of this by making games 60fps games have half-size framebuffers to save space; if the framerate dipped things started...
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