Lurkmass's latest activity

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    There's hardly any value proposition left for consoles IF there are no exclusive software to had AND they keep repackaging PC hardware...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    His linkedin profile suggests that he worked at IBM AFTER the release of first HD twins. At most he's only *indirectly* responsible for...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    XDNA and many other NPUs features a flaw in their memory model in that they can only address a small amount of "local memory" and you...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    It's either we have more complex hardware designs due to following economically unsustainable PC graphics technology trends or we can...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    Even if what you're stating is true that still leaves you and everyone else being wrong about the RT perf details ...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    Mark Cerny just said that he saw a broad achievement of fidelity visuals at performance mode levels of framerate across titles and in...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    Is that 'reproduced' from rumors or actual documentation to avoid invisible watermarks ?
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    Lurkmass replied to the thread PS5 Pro *spawn.
    So basically the design wasn't as much of a factor of improvement compared to featuring bigger hardware itself then ? @Bold On smaller...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    Am I when the real world falls very short of the rosiest interpretation of these rumors that you so devoutly believed ? That's not as...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    @Bold And how well do you think that will play with a low entry price barrier model in the future when PC HW costs are going out of...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    Which makes you really wonder how these ~3/4x RT perf rumors originally came to be in the first place and if this is the best that they...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    That doesn't really matter if the so called "fidelity mode @ 60hz w/ PSSR" is actually running at a internal lower resolution on the...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    Not alone no but you could certainly get there in combination with a software upscaler a la XeSS DP4a ...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    Did you somehow forget that they have a bigger GPU to compensate for the overhead of PSSR even with a potential software implementation...
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    Lurkmass replied to the thread PS5 Pro *spawn.
    I think those numbers are well with in the mostly expected parameters of what you would get with employing a theoretically bigger AMD HW...
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