Recent content by killerbobjr

  1. K

    Raytracing

    Forgive me for such an utter noob question, but I'm trying to conceptualize the inherent problems with raytracing on current hardware. The way I understand it, there are two issues. First, you are trying to solve how a one dimensional object (the ray) interacts with a two dimensional object...
  2. K

    efficient software rasterization

    Here's another software rasterizer, complete with source code: http://hatchbackjack.com/?page_id=4 It implements a subset of OpenGL functions and seems to be fairly efficient.
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