Recent content by jpla007

  1. J

    Two Channel Color Compression

    To reduce memory I am experimenting with two channel color compression reflection cubemaps - for example only using two channels to represent an RGB color. Has anyone else tried this? How were your results? I was looking at this: http://www.codersnotes.com/graphics/two-channel Unfortunately...
  2. J

    Question about Temporal Upscaling - Killzone Style

    Thanks, MJP! This makes much more sense now.
  3. J

    Question about Temporal Upscaling - Killzone Style

    Actually, rereading the slide I might be misinterpreting what they mean by "odd and even pixels"...
  4. J

    Question about Temporal Upscaling - Killzone Style

    I was reading the presentation for Killzone Shadow Fall and I have a question about their temporal upscaling solution. In the slides they state they render two 960x1080 buffers with one containing odd pixels and the other containing even pixels. I am a little confused how you would do this. I...
  5. J

    High Quality Horizontal Scaling

    Thanks, guys. I am gonna take a look at these.
  6. J

    High Quality Horizontal Scaling

    I need to do a post upscale step on a rendertarget that is 1080p but has an odd horizontal pixel width. I need to upscale to 1920x1080. I am looking for a method that will result in the best quality (while still providing reasonable performance). I tried doing bicubic but this works on both...
Back
Top