To reduce memory I am experimenting with two channel color compression reflection cubemaps - for example only using two channels to represent an RGB color. Has anyone else tried this? How were your results?
I was looking at this: http://www.codersnotes.com/graphics/two-channel
Unfortunately...
I was reading the presentation for Killzone Shadow Fall and I have a question about their temporal upscaling solution. In the slides they state they render two 960x1080 buffers with one containing odd pixels and the other containing even pixels. I am a little confused how you would do this. I...
I need to do a post upscale step on a rendertarget that is 1080p but has an odd horizontal pixel width. I need to upscale to 1920x1080. I am looking for a method that will result in the best quality (while still providing reasonable performance). I tried doing bicubic but this works on both...