Recent content by Jim adams

  1. J

    Mathematics in Computer Games

    According to me, most of the discussion here has been about the math needed in graphics rendering. Maths is pretext for diluting very basic ideas into a diarrhea of bad algebra-filled papers.
  2. J

    The corruption of realtime graphics principles and the how things should be *spawn

    Exactly, HW uses non-float representations internally. You need to perform to get a high-resolution image with high-quality lighting,
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