Recent content by gnuyen

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    Per Pixel Lighting / Normal Mapping

    Thanks guys, this actually really helped me understand the motivations etc.
  2. G

    Per Pixel Lighting / Normal Mapping

    This is a n00b question, but I've been scouring the internet and can't find out a straight answer. Why is per pixel lighting (normal maps etc) feasable? I don't understand why polys are so much more expensive than a dot3 on each pixel. Also, is normal mapping done per texel in engines like...
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