Recent content by Eagle-Vision

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    LAIR Thread - * Rules: post #469

    It's due to the art style :wink: :lol:
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    Ratchet and Clank Future: Tools of Destruction

    To be fair, there's not really much going (other than in the city area) . A few ships flying by and a couple of explosions here and there. Most of the geometry in the environment is blocky and flat. I don't see why couldn't they use a few extra polygons in the junctures of the models.
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    Ratchet and Clank Future: Tools of Destruction

    Not all of that it's excusable because of the art direction. Look at the grass and the leaves sprites, those look like ass, and not because of the art direction. Also, geometry wise, the models don't appear to be that detailed, lots of polygon edges in them.
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    Ratchet and Clank Future: Tools of Destruction

    Art style or not, all textures lack detail. More than the art style, I believe it's the trade-off for such high quality AA + motion blur.
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    Ratchet and Clank Future: Tools of Destruction

    The motion blur REALLY helps this game. That and the AA. Lighting is awesome, but those textures are bad, very bad.
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    game with best graphic so far!

    As for GI realtime aproximations, you guys should check out this video http://www.youtube.com/watch?v=FB8Nu8_rsDM
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    game with best graphic so far!

    Just a reminder of Kameo's graphical excellence. And like other have said, while LBP looks very nice, you have to take into account how much stuff is being rendered on screen at once. It's a nice little tech demo, but I wouldn't put it on the same level as Kameo or GoW. Also, for...
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    game with best graphic so far!

    Kameo. That gem is so underrated it's not even funny. If it had been released during this time instead of the "XB 1.5" period, most people would be drooling over it's graphics.
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    LAIR Thread - * Rules: post #469

    Well, it shows a few interesting things like some previously not seen designs and how trees may look in the game. Better than nothing. Also, it seems Lair will support throphies: http://www.watch.impress.co.jp/game/docs/20070308/gdcps324.jpg
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    Ratchet and Clank Future: Tools of Destruction

    First. We don't know if the AA is real or simply BS, like in most of the screens these days. The lighting is tryly average, I mean, the shadows are directly below the characters. We're not in the N64 era anymore. You can also see polygon edges everywhere, it's not CG smooth at all. Same with the...
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    Ratchet and Clank Future: Tools of Destruction

    Bland textures, low geometry level, average lighting... You can check the locked thread for my thoughts on what game looks better. Yours on the other hand seems pretty fitting :roll:
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    Ratchet and Clank Future: Tools of Destruction

    OK, could you give some reasons why you disagree?
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    Ratchet and Clank Future: Tools of Destruction

    I'm not kidding and yes, I have already downloaded the magazine. There's not a single impressive thing in those pictures.
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    Ratchet and Clank Future: Tools of Destruction

    I don't see why isn't it running at 60 fps already. Judging by the media released so far, it doesn't seem to be graphically demanding.
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    LAIR Thread - * Rules: post #469

    Hope it's not like last year that nobody attended -_-' ...
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