Recent content by DonaldDuck

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    Forza 5 [XO] *large pics inside*

    Well, the implementation of weather conditions and other effects as (for example) night races is without a doubt a desired feature for car racers, and Forza should not be an exception, but the question here is deeply technical and makes me want to have a more deep technical knowledge and more...
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    Forza 5 [XO] *large pics inside*

    Apparently you need to download a patch (how big is unsure now) in order to play. That is, if you want to play the game the code and assets inside the blu-ray disk are not enough. Whatever the reason behind it (and that´s the matter of discussion on GAF, why they have chosen to do that), you...
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    The Xbox 1's ESRAM

    Another interesting question is for what the ESRAM could be used in XBO architecture (including OS). Scratch pad, high level cache, etc. Who owns it, how their space is accesible, is the programmer who decides what to put there, it is obscured, etc. And, in the other hand, a big question...
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    The Xbox 1's ESRAM

    Lower latency vs brute force bandwidth/higher cost in the long term. The microarchitecture and layout of the APU in MS case is more complex too, or at least that is what people suppose. They have to integrate the ESRAM memory in the same silicon space that the CPU, CU,s and so. That´s why...
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    Ed Fries and Krazy Ken versions of Xbox One and PS4

    Ken Kutaragi was "the" real geek, yes. From a pure hardware perspective he IS de idol, with so much imagination to waste (and so many hours of software engineeers wasted trying to deal with their architectures too). What a man... Sadly R+D budgeting has a limit. It generated variety, but...
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    Are actually teraflops the correct metric to measure GPU compute power on consoles?

    Ok, thanks. So it´s legit to think that the global performance and programming tricks that will apply with future XBO it´s already achievable with the current devkits. That´s a question that has made me think because I remember Hideo Kojima complaining about how different were PS3 devkits...
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    Are actually teraflops the correct metric to measure GPU compute power on consoles?

    Ok, I didn´t know that. But the devkit has an APU inside? Or it simply have a ESRAM memory pool in a PCIe card or a dedicated bus? The architecture of the motherboard of the devkit is custom, is a PC motherboard? I thought that before final devkits the previous versions were pc-ish...
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    Are actually teraflops the correct metric to measure GPU compute power on consoles?

    One question that I have related with XBO is that, if it´s confirmed that games in E3 from both consoles were played in devkits, and devkits at the moment don´t have real hardware, real silicon exactly as the one that will be in the future consoles... How can you implement (better: emulate) the...
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    Which console are you most interested in getting?

    Maybe it´s a bit early to choose an option, because of all the things that aren´t known yet, but the general approach taken by MS doesn´t catch me. I´m from Spain and the deals with NFL make no sense to me; I understand obviously that they will be really important in the US. Appart from that...
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    God Of War Ascension PS3

    The job of making Kratos´ history consistent has to be a extreme source of nightmares to writers, just because the game has wildly traversed the greek mithology and has so many derivations already used than adding more content is almost out of the question. It´s not to say that Homerus could...
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    God Of War Ascension PS3

    GoWIII had a framerate that fluctuated from near 60 to around 40 fps in very busy playable areas. Apart from this, there was the occasional drop in cutscenes till 30+ fps. Nevertheless the game was pretty fluid from my point of view, which combined with its spectacular image quality made...
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    Must-have PS3 exclusives

    "Nao" was the developer. I remember his words defending the capabilities of RSX in PS3. By the way, it´s one of the few games in PS3 with 720p native res and MSAAx4. Really, the problem with those games was (among others) the lack of knowledge of the real capabilities of the hardware, an...
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    Must-have PS3 exclusives

    Lair in particular was "the" victim of SixAxis. The control with the controller was anything but intuitive (some say that with adequate training was right; I knew in a spanish forum a guy that was leader of game´s scoreboards for quite some time and was one of the biggest defender of the...
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    Must-have PS3 exclusives

    Haze is a game really bizarre. There was a lot of expectation between PS owners, because the studio had a really good CV doing shooters for playstation, the bullshots were nice and there was the promise of a different approach to the story described. But the game suffered from a delay that...
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    Must-have PS3 exclusives

    Please, take a look at Wipeout HD and its expansion Fury. It´s a great game, very entertaining and commonly left apart because of its nature of downloadable game (yes, I know that there´s a physical retail version but its quite difficult to find a copy). As far as I´m concerned, it´s one of...
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