Recent content by dah145

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    Digital Foundry Article Technical Discussion Archive [2016 - 2017]

    I just find baffling they just ditched their Dark Souls 2 engine, in some ways it offers superior effects, bokeh DOF for example and its performance was spectacularly optimized and and looked pretty damn clean because it was obviously modeled after FXAA support, it had its moments where it...
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    That's an old build, E3 I think, it was their temporal AA artifacting, they have 99% completely removed the blur and artifacting by now based on the beta and new footage. The motion blur usage also looks superb now.
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    *spin-off* Screen-space/AO/Path tracing techniques & future... stuff

    Irradiance volumes or whatever, GI yadayada, light probing for GI simulation has been done ever since the beginning of this gen, just from the top of my mind, Far Cry 4 uses it dynamically, Driveclub does it splendidly definitely the best real time GI simulation this gen, hell, it was Killzone...
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    Uncharted 4: A Thief's End [PS4]

    People just got some false expectations, game still looks amazing. What they've shown so far has been this series most open environment to date, also Uncharted has always used a very wide FOV compared to most TPS claustrophobic settings on consoles, that's taxing too. The way they managed to...
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    How should devs handle ports between consoles? *spawn

    Is Ubisoft PR run by monkeys? Legit LOL at that statement. Wouldn't surprise whoever said that doesn't last the whole day with a job...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    So new direct feed promotional footage of Driveclub has appeared, this is a piece of the footage: https://cdn.mediacru.sh/53SBHMUMLjfr.mp4 Non washed out colors download link: http://www9.zippyshare.com/v/11868106/file.html I am skeptic that's gameplay footage, it looks too clean, maybe...
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    So it's just plain 4xMSAA? Pretty rare nowadays, the first one this gen at 1080p I believe.
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    FH2 has one of the cleanest image quality I've seen on consoles: What AA solution are they using?
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    It's definitely the encoding solution, from Blimblim himself: http://www.neogaf.com/forum/showpost.php?p=125143463&postcount=105
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    So Uncharted 4 got a new trailer, fresh outta E3. 60 FPS, HQ video link: http://nd.images.s3.amazonaws.com/video/U4-E3-Teaser-FINAL-Online-HQ-5994_H266_gamersyde-update.mp4 The level of detail everywhere is insane, IQ wise too, and it's definitely near 60 fps, I can notice some minor dips...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    It was mentioned by one of the devs that, now, on top of the 4X MSAA there is a temporal component (TXAA), they are dead serious about the IQ in this game. :shock:
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    First HQ (kinda) direct feed screenshot of Infamous SS I've found, courtesy of Neogaf: The games seems fairly clean.
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    KILLZONE Shadow Fall [PS4]

    Just downloaded the new gamersyde videos, I've not played the game myself, but hot damn if this game doesn't look good! Just in terms of IQ is light years away from current gen and it definitely feels above 30 fps most of the time making it incredibly fluid. Graphically it left me with my jaw on...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Killzone: Shadow Fall (PS4) Multiplayer direct feed screens: http://images.gamersyde.com/image_killzone_shadow_fall-22861-2660_0007.jpg http://images.gamersyde.com/image_killzone_shadow_fall-22861-2660_0003.jpg http://images.gamersyde.com/image_killzone_shadow_fall-22861-2660_0004.jpg...
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    [PS3] Killzone 3

    The game really looks amazing, particularly the IQ, it is leaps and boundaries ahead of KZ2, which still holds pretty well on its own, even if it is upscaled from 720 to 1080 still looks great. MLAA sure as hell does a much better job than MSAA, cant wait to see how Uncharted 3 will look like.
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