Recent content by Clukos

  1. Clukos

    PS5 Pro *spawn

    Imo it will be 100 more than PS5. So $599 in US, £579 in UK etc. Same as it was for PS4 Pro. Anything more than that is too much for a console refresh.
  2. Clukos

    Star Wars: Jedi Survivor [PS5, XBSX|S, PC]

    I think the reason why UI with Frame Gen is screwy in Jedi Survivor is because they include the colour in the UI buffer, not sure if this is game implementation issue or just the Nvidia plugin It's optional but this is what NV says in the docs I think in the case above it might be better to...
  3. Clukos

    Ratchet & Clank: Rift Apart [PS5, PC]

    I had a similar experience playing the game on PS5, very pretty and amazing technical accomplishment but it didn't grab me the way the 2016 reboot did.
  4. Clukos

    Folding@home Beyond3D_Team - Summer 2023 Call for NVidia RTX users

    I started it on the 4090 with a UV profile :)
  5. Clukos

    Star Wars: Jedi Survivor [PS5, XBSX|S, PC]

    The game looks really amazing, the detail and lighting is great
  6. Clukos

    Star Wars: Jedi Survivor [PS5, XBSX|S, PC]

    This is one sad looking trace.
  7. Clukos

    Star Wars: Jedi Survivor [PS5, XBSX|S, PC]

    I really hope they manage to fix perf because the game looks absolutely ridiculous, a giant leap over the first game.
  8. Clukos

    Star Wars: Jedi Survivor [PS5, XBSX|S, PC]

    Yeah, still looks really bad.
  9. Clukos

    Star Wars: Jedi Survivor [PS5, XBSX|S, PC]

    Image quality is pretty bad on PC, disabling FSR doesn't seem to run the game natively, there's too much shimmer. What I ended up with is running 5120x2880 DLDSR with FSR2 Quality to fix the shimmer.
  10. Clukos

    Digital Foundry Article Technical Discussion [2023]

    I disagree, it's good to call out this bs for what it is. It's inexcusable to release a game in this state.
  11. Clukos

    Digital Foundry Article Technical Discussion [2023]

    The game is completely broken with HDR on PS5, it feels like they rushed this out the door, doesn't make sense otherwise.
  12. Clukos

    Game development presentations - a useful reference

    This is really great stuff, I expect to see this referenced a lot, loved their approach :)
  13. Clukos

    Game development presentations - a useful reference

    https://www.gdcvault.com/play/1028846/Rendering-God-of-War-Ragnark Lots of good stuff in this.
  14. Clukos

    The Last of Us, Part 1 Remaster Remaster [PS5, PC]

    Probably barely makes a difference for the frame so they won't bother. And usually UI is set up by devs/artists that don't know how to use GPU profiling/debugging tools, I've definitely seen similar in other games.
  15. Clukos

    The Last of Us, Part 1 Remaster Remaster [PS5, PC]

    It looks like they issue drawcalls for the UI despite it being invisible Not the biggest issue by any means, but more wasted GPU time :p On some platforms this can waste significant amounts of bandwidth though. I suspect this is not unique to the PC port, but they do the same on console too.
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