Recent content by CHAOSHACKER

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    Xbox Series S [XBSS] [Release November 10 2020]

    Different upscaling methods i guess. PS4 Pro might be running a simple bilinear upscale while the XSX might runs lanczos. Destiny 1 famously runs the same settings across the consoles though the XSX forces x16 AF
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    Digital Foundry Retro Discussion [2022]

    It's somewhere in between a GeForce 3 and GeForce 4 in terms of feature set. It has the shader-pipeline layout of a GeForce 4 while only having the clockspeeds and the feature set of a GeForce 3
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    Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

    The SSR is quite artifact ridden in BF2042, especially on guns where it's ghosting like f***. Could these artifacts be caused by the lens effects they are using on masse? Like the lens distortion, chromatic abbreviation, vignette etc.? At least they are toggleable even on console. On by default...
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    Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

    These kind of shutters also exist on some BC games. I noticed them in Killing Floor 2 and the recent Doom I and Doom II ports. You can't even turn without a massive frame-time spike. They ran fine on my old Xbox One X. I reported these issues to Microsoft but haven't heard back from them (don't...
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    Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

    PS4 BC on PS5 does now allow for 120fps it seems: Is either buggy or limited to HDR off though: https://www.eurogamer.net/articles/2021-06-18-you-have-to-turn-hdr-off-to-get-call-of-duty-warzone-running-at-120fps-on-ps5 EDIT: Is applicable to MW2019 in general. Tested it myself.
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    Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

    Note that in the video you can see that the PS5 version has some framepacing issues in the 30fps cutscenes.
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    Digital Foundry Article Technical Discussion [2021]

    I'm pretty sure thats an SDK thing since BF4 most likely uses the old draw call limited DX11 mono driver SDK which has notoriously bad cpu performance. Which also points to that direction is that the newer BF1 and BF5, which run higher resolution and better graphics have a basically perfect...
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    Current Generation Hardware Speculation with a Technical Spin [post GDC 2020] [XBSX, PS5]

    Because it was, as stated in the video, various sleepless weeks for him of work to patch the game to not run at double speed. Also this uses the PS4 Pros boost mode to hit it's targets at 720p. From Software most likely didn't get the funding from Sony to do it or actually patch the game to be...
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    Digital Foundry Article Technical Discussion Archive [2016 - 2017]

    Sad, that they missed the broken AA and the better texture filtering on the Xbone
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    XBox One Backwards Compatibility and Xbox One X Enhancements for X360 and OG (XO XOX BC)

    Well atleast something. But the missing AA can be really ugly in places: http://imgur.com/a/ZMtZM (By VG Tech)
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    XBox One Backwards Compatibility and Xbox One X Enhancements for X360 and OG (XO XOX BC)

    From almost never reaching the target framerate to basically locked 30 bar a few framepacing issues. Impressive! I guess the game was heavily GPU-limited on the 360.
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    Questions about PS2

    I did this a while back for presentation. I'd like to know accurate it is and what i could improve. Thanks in advance
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    Digital Foundry Article Technical Discussion Archive [2016 - 2017]

    Jup, still suprised by the "good" quality of this Pro Patch. It ticks all the right boxes: Better resolution, better framerate & better graphics. Bethesda isn't normally that "careful" when it comes to PlayStation ports.
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