A lot of factors determine product release. Sometimes you don't need to look any further than the obvious to see timing; manufacturing.
I don't think anyone benches more than 60-120 seconds...
Maybe the background check turned up something they didn't like :lol:
That's not even close to what the original quote says
To paraphrase, "We're talking about smoothness because everyone is focused on frame rate"
Everybody didn't sit down to design this after GCN launched, and only consider publicly known IP for use in their design.
Nothing on speeds and feeds as yet.
Before, but not by much. Double confirmation is hard to find for me with my limited contacts.
I think it's custom to the PS4, although AMD have a habit of making all their custom work available to all customers (see all the non-x86/AMD64...
I'm hearing that PS4 GCN has 8 ACE's, each capable of running 8 CL's each. I believe Tahiti is 2 per ACE, 2 ACE's.
I wonder if Malta is an SI or CI product?
That's interesting because when the 8000M series were previewed, it was stated that the new GPU's had new compute features. Apparently that meant...
December 21st, 2012 AMD said Sea Islands was the AMD Radeon HD 8000...
The guy that was leading it jumped ship to Intel (6 mo. before his boss left for Qualcomm).
Depends on the delta between the two, i.e the magnitude of the saw tooth pattern. Different game engines and people will have different perceptual...
If it looks like it's been smeared with vaseline then it's too much.