Recent content by Berek

  1. Berek

    AMD: Zen 4, Speculation, Rumours and Discussion

    That sounds like a reasonable stretch, 3 gens. My main goal is ensuring top AI/simulation performance on poorly optimized games that rely mainly on single threads and/or fast/fat cache like Cities Skylines, Minecraft modded server hosting, Civ VI, etc. Need to sheer brute force some of these...
  2. Berek

    AMD: Zen 4, Speculation, Rumours and Discussion

    Do we know how many generations AM5 may last? I was going to go Raptor Lake, but it's EOL for the platform.
  3. Berek

    Windows Mixed Reality brought back to life (active partnership with Valve?) - HP Reverb G2

    Higher quality than this Reverb G2? I'm intrigued. Looks like the VR industry and gaming for it is accelerating.
  4. Berek

    Windows Mixed Reality brought back to life (active partnership with Valve?) - HP Reverb G2

    Interesting. I should have clarified... "simulation" as in Cities Skylines, Civilization, Factorio, even games like Terraria, etc. Though I admit I can't wait for a good VR racing game to come along, and I salivate at the idea of GTV VI VR edition. I can also get into the ones you suggested...
  5. Berek

    Windows Mixed Reality brought back to life (active partnership with Valve?) - HP Reverb G2

    VR tech is really getting impressive. I haven't owned a VR headset yet, but I'm thinking this one might be my first. One major concern I have with VR, and this somewhat extends to consoles still, is the lack of control fidelity that you get with a keyboard and mouse. I play a lot of simulation...
  6. Berek

    Ray Tracing and GPU Memory Requirements

    I've been reading a lot about ray tracing tech here in the forums, but I'm still not sure how a ray traced game would affect the memory requirements for a GPU. As I understand it currently, entire scenes are required to load into GPU to process a ray traced scene, but does that require you to...
  7. Berek

    Possible w/DP1.4?: 5160x2160 (Ultrawide), 10bit, HDR, 144hz

    Without the vertical 2160 changing, this sounds like it's a near 16:9 (16:10) aspect ratio, which is a normal 4K, not Ultrawide. That's where I was going with my last comment above, I'm wondering if a 32" 4K is 'good enough' for visual field, both wide and tall.
  8. Berek

    Possible w/DP1.4?: 5160x2160 (Ultrawide), 10bit, HDR, 144hz

    This is great, thanks for the link! Looks like it confirms what I suspected... compressed mode will do it, but otherwise it's bust. And if that's the case, I'm doubting 21:9 monitors of this sort, good ones, are 2+ years away then. I could hopefully be wrong, but it feels that way, even with the...
  9. Berek

    Possible w/DP1.4?: 5160x2160 (Ultrawide), 10bit, HDR, 144hz

    Just read this Anandtech article that had some excellent points about DSC. Apparently it's 'good' with the caveat that it's still a compressed stream, so enthusiasts and those looking for artifacts, may notice...
  10. Berek

    Possible w/DP1.4?: 5160x2160 (Ultrawide), 10bit, HDR, 144hz

    Thanks! This does provide theoretically the right information, but there's gaps. See, I'm trying to figure out the bandwidth needed for a resolution and screen size that doesn't really exist yet. So I have to compare the resolution of say 7680x4320, downsize that, and then figure out the pixel...
  11. Berek

    Possible w/DP1.4?: 5160x2160 (Ultrawide), 10bit, HDR, 144hz

    Assuming a monitor manufacturer uses the latest connection technologies (DP 1.4 basically), does anyone know enough about video bandwidths to conclude if the following together is possible in a monitor: 5160x2160 (Ultrawide rough equivalent of what is normally considered '4K' or more properly...
  12. Berek

    3440x1440

    I just bought a Samsung CF791 and love it... mostly. Like others in the thread, 38" Ultrawide sounds pretty fantastic too, but we really need to get beyond 109 PPI (3440x1440 in the case of this 34"). I don't need 4K PPI levels per se (160 PPI or more), but something that's higher than just 109...
  13. Berek

    Nvidia Pascal Announcement

    That's a good point, I think you're right. I'm getting ahead of myself here on the products for consumers I suppose. I was excited to see something about that at GTC, but I guess we'll be waiting for Computex. Has to be soon though with the schedule they've been talking about.
  14. Berek

    Nvidia Pascal Announcement

    Did anyone catch which DisplayPort version they are using? I assume at least 1.3, but 1.4 just came out and could be integrated as well, though it's perhaps a bit early yet for 1.4.
  15. Berek

    Nvidia Pascal Announcement

    Computex is end of May/beginning of June, so they may announce/release then: http://www.eventsforgamers.com/event/computex-2016/
Top