who cares this won't be in any of the next-gen consoles. and by the time next-next generation consoles are here (2011?) there will be even newer stuff that blows this stuff away.
isn't the transparency anti-aliasing basically a driver trick? it's just forcing SSAA on alpha blended surfaces, NV4X should be able to do this fine...
the gamma corrected AA seems like the biggest difference, other than speed.
are there any? they both support SM3.0, they both can't do MSAA with certain types of HDR, it seems like they have pretty identical features/limitations, except the G7X cards are faster of course. is this accurate? is G7X capable of anything that NV4X isn't?
didn't Sony get sued because the DS2 violated some patent, so they had to change it? I think that's what happened. so it won't be just a DS2 but I hope they change the dildo....maybe something more like the SNES controller but with rumble and wireless =]
I think 512MB will be alot more imporant going forward. Because X360 and PS3 both have 512MB of memory, it will pretty quickly become the "standard" for videogames.
Image programs like XnView or Photoshop don't need hardware acceleration. Computers these days have multi-ghz CPUs, more than enough power to simply scale an image. Video playback/scaliong is another matter, modern video cards will accelerate that.
I think most "significant" games will be multi-platform this generation. Unlike last generation, where XBox and PS2 had very different capabilities, this generation both X360 and PS3 have similar capabilities (although very different implementations). It will be much easier for developers to...
it's actually kind of uncommon that someone buys an operating system off the shelf and "upgrades" their computer with it. that's been true for previous version upgrades of Windows. the big change will be that NEW computers will come pre-loaded with Vista, because of course noone is going to buy...