Recent content by Arnage

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    Unity 6 - Spatial-temporal post-processing (STP)

    While there still aren't many details available, the source code is up on the Unity graphics GitHub if anyone wants to dive in: https://github.com/Unity-Technologies/Graphics/tree/27341ce/Packages/com.unity.render-pipelines.core/Runtime/STP This was spotted by Aras...
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    The Talos Principle 2 (Nov 2nd '23)

    It's available regularly now. Initial impressions are very good. Stylistically it's very similar to part one, but at larger scale with way more detail. Nanite shines here, with every hieroglyph on ancient Egyptian temples modeled and some huge pop-in free environments. The indirect lighting...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    There's a full screen Unreal logo in the boot sequence of the demo (and a small one on the title card at the end of that trailer), so that's confirmed. Which version, or if they indeed used Nanite and Lumen isn't afaik, but I would be very interested in knowing how they achieved this look...
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    Don't nod's Jusant was announced a couple of days back and it has a demo that's out on Steam. While it doesn't specify an Unreal version it most certainly seems to be 5+ as it seems to be using Nanite, Lumen and virtual shadow maps: Interesting to see those employed in the context of a more...
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    Unreal Engine 4

    This might explain the current lack of AA: Source
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    Wii U hardware discussion and investigation *rename

    Regarding this bit: Here's an interview with Reggie where he admits that all third party footage was actually from the 360 or ps3. (around the 4:40 mark in the video) So you can't really draw any conclusions from that footage.
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